Economics in Baltic Empires

In this article I will explain how the economic mechanics work in Baltic Empires – both in terms of how income is generated and how this revenue is then spent. Both of these are handled differently than in many other games, as I wanted something that was simple and clean, but still felt fitting for […]

Economics in Baltic Empires Read Post »

Designer Blogs

The Last Hundred Yards Volume 3: The Solomon Islands — Mission 31.0 The Lost Patrol

AAR: 120700LAUG42 – Somewhere in the Solomon Islands – Classification: RD.[1] Orders Summary 1st Marine Division, 5th Regt.: On or about 1400 hrs. August 10th contact was lost with 1st Battalions’ LRRP[2]. Their last contact indicated they were eluding one or more Japanese patrols about a half click[3] from the shoreline. Their last reported position

The Last Hundred Yards Volume 3: The Solomon Islands — Mission 31.0 The Lost Patrol Read Post »

After Action Report

Diving Into the Woods: A Survey of the Battle Book

Introduction Each game in the GBACW series comes with a “Battle Book” featuring, among other things, special rules that seek to reflect the unique aspects of the battle(s) treated.  No one familiar with the Battle of Shiloh will be surprised to learn that Into the Woods’s Battle Book is chock-full of such rules.  In this

Diving Into the Woods: A Survey of the Battle Book Read Post »

Developer Notes

Congress of Vienna November 2021 Development Update: Gameboard Narrative

During the last six months we continued adjusting Congress of Vienna (CoV)’s components to try to make them as functional as possible. This effort included minor corrections to the rules: for example, when a rule was moved from being an optional rule to becoming a standard one or vice versa. This always seems a problem

Congress of Vienna November 2021 Development Update: Gameboard Narrative Read Post »

Designer Blogs, Development Updates

Resolving Combat in Bear Trap

In this InsideGMT article, I’ll walk you through a simple example of combat in Bear Trap. This should give you the flavor of the combat system in Bear Trap – as well as how it’s similar to, yet also quite different from, combat in Sekigahara. Because of the timescale over which Bear Trap is played,

Resolving Combat in Bear Trap Read Post »

Designer Blogs

The Sequence of Play in Baltic Empires

A game of Baltic Empires lasts up to 8, 12, or 16 Rounds, chosen before starting the game, but can also end sooner if a player wins a sudden death victory (as described in the previous article). This article will describe what happens during a Round, and how players can manipulate the turn order in

The Sequence of Play in Baltic Empires Read Post »

Designer Blogs

Conquest and Consequence Developer Preview

Introduction Like my occasional reviews tend to be, I am focusing on a game I enjoy which has little knowledge or coverage and one I’d like to draw people’s attention to. In this case, it’s a game that isn’t released, but is due shortly. This game is “Conquest and Consequence” (CnC), the Pacific Theatre sequel to

Conquest and Consequence Developer Preview Read Post »

Development Updates

A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) Part 1 of 2

Introduction by Congress of Vienna Designer – Frank Esparrago: Although Congress of Vienna (CoV) is a game with an enormously robust selection of political and diplomatic decisions and effects with the game’s military aspects omnipresent; you’d think that would be enough. Ha! Some play testers wanted an option to study what could happen if they

A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) Part 1 of 2 Read Post »

Designer Blogs
Scroll to Top