Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 5 — On the Hiring and Care of “Wizards”

By Ed Ostermeyer, Master Engineer (Grade 2) Hello again, young Inventor. With your new knowledge of the materials and mechanisms that will make up your Marvel of the Age it is now time to discuss the hiring and care of the Mechanics, the “wizards” who will assemble the parts and mechanisms into the whole. In […]

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Designer Blogs

Cross Bronx Expressway: Picking up the Pieces

A challenge (and sometimes a critique) of historical games that cover modern topics is that the story does not always end when the game does. Current events have a way of framing these games in a new light, as the circumstances continue to change and new information about them is revealed. Cross Bronx Expressway is

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Designer Blogs

The Powers of Baltic Empires — Sweden

This is the first article in a series where I will present each of the five powers of Baltic Empires in turn. I am starting with Sweden as that is the power that will likely be most familiar to players of GMT´s other games set in the Baltic region during this period (1558-1721), such as

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Designer Blogs

Musket & Pike Battle Series Dual Pack Development Update

Those following the progress of the Musket & Pike Battle Series (MPBS) Dual Pack on P500 will have noted that the game has progressed into the “Made the Cut – In Art and Final Development” category. Many are asking for some peeks at the new artwork, and I wanted to give an update to the

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Designer Blogs, Development Updates

I, Napoleon: A Brief Look At How It Works

Though inspired by the game Legion of Honor, I, Napoleon can also trace its origin to the line of solo narrative games that begins with B-17 Queen of the Skies and runs through the designs of Greg Smith such as The Hunters. It is a game where you are put in the shoes of an

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Designer Blogs

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 4 — Installing Dread and Destruction

By Ed Ostermeyer, Master Engineer (Grade 2) Last time, your Inventor’s Vade Mecum handbook supplied you with information on the different materials and mechanisms available right now to make your dream of an underwater wonder a reality. Today, we will discuss how to give that underwater wonder of yours its aura of dread and destruction.

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Designer Blogs

The Last Hundred Yards Volume 3: The Solomon Islands AAR — Mission 39.0 The Plantation

AAR by Captain Christian Snyder, US Marines  The Initial Plan My company was assigned to lead the Battalion’s attack on the Japanese held plantation that blocked the road to Munda. I was given an additional Platoon from Echo Company and a Platoon of Marine Stuarts to stiffen the assault. The infantry was first responsible for

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Designer Blogs

Cards in Bear Trap (Part II of II): Historical Notes on the Strategy Cards

In this InsideGMT article, I’ll give some historical comments on a few (but not all) of the strategy cards. I want to unpack the events and people at play behind these cards so you can better appreciate what they represent. But this is a high-level overview of the historical background, and detail here is sacrificed

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Designer Blogs

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 3: Section A —Transforming Paper into Iron

By Ed Ostermeyer, Master Engineer (Grade 2) Hello, and good day to you, young Inventor. Our using the Inventor’s Vade Mecum today will work a miracle of modern industrial science. No, we will not recreate the alchemist’s dream of turning base metal into gold. Instead, we will transform paper into iron: turning your machine shop’s

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Designer Blogs

“Seeing” Into the Woods

Introduction Line of sight has always been a problematic issue with tactical games, and certainly, Great Battles of the American Civil War games are no different. Everyone has different spatial reasoning skills, and as Richard Berg said more than once, there is no rule that all will understand – whether simple or complicated. Add to

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