A Hell So Terrible: Capturing the Flavor of Verdun Through Cards and Mechanics

The Battle of Verdun has fascinated me since I was a teenager, especially after reading the book “The Price of Glory” by Alistair Horne. Such an iconic battle with so much strategic significance for the future conduct of the First World War, littered with heroic moments, disastrous decisions, and commanders who rose to the occasion […]

A Hell So Terrible: Capturing the Flavor of Verdun Through Cards and Mechanics Read Post »

Designer Blogs

Alien Response Command #1 – The Battle for Crawford 

North Sea  Aboard the Russian Destroyer Severomorsk  A scant 3 hours earlier, ARC (short for Alien Response Command) had intercepted some strange communications from the Russian Destroyer Severomorsk. Although mostly garbled, the phrase “attacked by aliens” did filter through. This prompted the ARC commander to send out the closest ARC Light Team (commanded by Captain

Alien Response Command #1 – The Battle for Crawford  Read Post »

Narrative Fiction

Ancient Civilizations of East Asia: A War Game – or not?

Play the kind of game YOU want – and choose among 20+ unique civilizations to play it! As with its predecessors – Ancient Civilizations of the Inner Sea and Ancient Civilizations of the Middle East– , this newest entry in the series, Ancient Civilizations of East Asia, can be any kind of game you and

Ancient Civilizations of East Asia: A War Game – or not? Read Post »

Designer Blogs

ZESTOLU Interview with Kai Jensen on Dominant Species, Chad Jensen and GMT

Below you will find an excellent interview with Kai Jensen from Radek Rath Malý at the Czech board game publication Zestolu earlier this month. Radek has kindly translated the interview into English for InsideGMT, but for those of you who would like to read the original version in the Czech language instead, you can find

ZESTOLU Interview with Kai Jensen on Dominant Species, Chad Jensen and GMT Read Post »

Interviews

ARC – The Underworld: Critical Activities

 Box: Hey, who’s been messin’ with my medpack?  Are you just going to stand there, or do something?  It’s not just about moving and shooting; ARC – The Underworld’s characters may also perform several critical activities that contribute to the outcome of the scenarios.  Hiding  Characters may try to hide. Hidden Characters may not be

ARC – The Underworld: Critical Activities Read Post »

Designer Blogs

 Wise Guy History Takes on Illusions of Glory

Introduction  The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list. Links to prototype unit counters, player aid cards, mapboard, and playbook can be found on the IoG webpage.  Google’s Artificial Intelligence says that IoG is a “heavyweight wargame with a great design”, that

 Wise Guy History Takes on Illusions of Glory Read Post »

After Action Report, Designer Blogs, Videos

Building a Narrative with the Tank Duel Campaign System

Introduction Tank Duel is a great game, and some of the best parts come from the narrative that builds during each game. The heroic crew who comes through in spite of the odds. The rush of scoring a hit. The drama of watching your last APCR round bounce off a KV-1’s armor and wondering what

Building a Narrative with the Tank Duel Campaign System Read Post »

Designer Blogs, Examples of Play

Great Battles of Alexander: The Battle of Issus (Part III)

This article continues the case study of the Battle of Issus started in the InsideGMT article Great Battles of Alexander: The Battle of Issus picking up the action with Game Turn 3. Alexander has crossed the river and recovered with the bulk of his cavalry in preparation for an assault on the Persian left. On

Great Battles of Alexander: The Battle of Issus (Part III) Read Post »

Designer Blogs, Examples of Play

ARC – The Underworld: Civilians

Jay: What are we gonna do now!?!  Box: Keep it tight. Help is on the way.  Look, is that a civilian!  ARC – The Underworld includes more than just the 16 ARC Operators and the 20 REZ Characters. As one would expect, there are still civilians hiding or possibly restrained in Crawford, as well as

ARC – The Underworld: Civilians Read Post »

Designer Blogs

An Optional Variant to Speed Play of Congress of Vienna

Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – To reduce the amount of time it takes to play CoV, a prior InsideGMT article by Tyler Brooks suggested starting a turn with its Government Phase (that is, pre-designing results through award of Resources and Issues won): Using “Congress of Vienna” in the Classroom and

An Optional Variant to Speed Play of Congress of Vienna Read Post »

Designer Blogs, Scenarios/Variants
Scroll to Top