Solitaire TacOps: Ortona — Contact Contests Control

As discussed in the first part of this series, the framing for play in Solitaire TacOps: Ortona, both for standard scenarios and the open campaign, revolves around expanding allied control to clear the individual maps. In the last part of the series we saw this play out through an example using elements of the Loyal […]

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Designer Blogs

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 12: “…Should you decide to accept it…!” – Missions and the Reason for Going

by Ed Ostermeyer (Master Engineer – Grade 2) Hello, my young friend, it is good to see you once again. I note that you have a bandage on your left arm. Is something amiss at your machine shop?  I see, so your associate purchased a lower grade of bituminous coal for your forge. And some

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Designer Blogs

Solitaire TacOps: Ortona — Edge of Town Part 1

In the previous installment of this series we talked about some of the influences that went into the framing of the Solitaire TacOps campaign system. This connects operational planning with tactical decision making. The impacts at both scales directly affect the player’s ability to win or lose the campaign. This article will use an actual

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Designer Blogs

The Effect of Troop Quality in Illusions of Glory 

The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list. Links to prototype unit counters, player aid cards, mapboard, and playbook can be found on the IoG webpage. The following discussion includes rule references in parentheses. The rulebook can also be found on the

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Designer Blogs

How to Play with Each Major Congress of Vienna Game Power: Britain (2024 Edition)

Introduction by Congress of Vienna Assistant Designer & Editor, Fred Schachter: Game Designer Frank Esparrago here concludes his four parts “How to Play” treatise, one for each Congress of Vienna Major Power: France, Austria, Russia, and now Britain which readers and prospective players of the game will hopefully find edifying and enjoyable. The goal of

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Designer Blogs, Strategy Articles

Solitaire TacOps: Ortona — The Campaign Game as a Roguelike OODA Loop

In the previous series of InsideGMT articles for Solitaire TacOps: Ortona, I shared some of the inspiration for the design, discussed the role scale, effectiveness and maneuver play in the game, the structure of play from turn to turn, and what differentiates it as a hex and counter game. This article introduces the next series

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Designer Blogs

 The National Will Death Spiral in Illusions of Glory

The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list.  Links to prototype unit counters, player aid cards, mapboard, and playbook can be found on the IoG webpage.  The following discussion includes rule references in parentheses. The rulebook can also be found on the

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Designer Blogs

How to Play with Each Major Congress of Vienna Game Power: Russia (2024 Edition)

Introduction by Congress of Vienna Assistant Designer & Editor, Fred Schachter: Game Designer Frank Esparrago continues his InsideGMT exposition of CoV Major Power Strategy pieces, the last presented through a “Strategies for Austria” piece: How to Play with Each Major Congress of Vienna Game Power: Austria (2024 Edition) | Inside GMT blog . This link

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Designer Blogs, Strategy Articles

Congress of Vienna at Nov. 2024’s SDHistCon Gaming Convention

As mentioned in a prior InsideGMT post, Jon Carter, of CoV Transatlantic Team Playtest Team fame*, created a version of the game, from Terry Leeds’ graphic files, for bringing Congress of Vienna to SDHistCon in San Diego.  In recognition of a four-hour time limit per play session, Jon chose to present the three turn Desperate Times: The Campaign

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Convention Report

The Medical Breakthroughs of the Armée d’Orient in Egypt (Part 2)

The first part of this article showed us the many advances made by the French in the crucial field of injury treatment and emergency response in the heat of battle. Now it’s time to see how this relates to the mechanics of Napoleon in Egypt. French Regulars are the most powerful unit in the game.

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Developer Notes
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