Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 6 — On Choosing and Caring for a Journeyman

By Ed Ostermeyer, Master Engineer (Grade 2) A good day to you once more, young Inventor. In our last look into the Inventor’s Vade Mecum, we learned how to recruit and retain your project’s Mechanics. In today’s lesson, the Inventor’s Vade Mecum will provide you guidance in choosing and caring for a surprisingly necessary crewmember […]

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Designer Blogs

This Isn’t Even My Final Form: The Past, Present, and Future of the Final Crisis ‘System’

In his 2018 release Fort Sumter, Mark Herman laid the foundations for what has now come to be known informally as the Final Crisis ‘system’ (although there is as-yet no official Final Crisis series). At the heart of the system is a mechanical and thematic emphasis on the escalation and build-up to a historic conflict,

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Developer Notes

Art Preview – INFERNO: Levy & Campaign Volume III

Production art for Inferno is well underway from artist Robert Altbauer. Volko takes us on a gallery walk, along with a little introduction to the historical setting and how Levy & Campaign brings it to life. Two warring parties divide 13th-Century Tuscany. One favors the Pope, the other, the Empire. Inferno players muster up to

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Designer Blogs, Development Updates

Infernal Machine: Considering the Source —My Appointment with Charleston SC’s Warren Lasch Conservation Center (Part 2)

The following article is the second in the two part series from Ed recounting his experience visiting the “H.L. Hunley” at Warren Lasch Conservation Center in Charleston, SC. You can read the first article in the series here. In this second article, we will see how the Lasch Center is carefully piecing together the answer to the

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Designer Blogs

Sovereign of Discord: Sink or Swim with Ngo Dinh Diem

The Sovereign of Discord expansion for Fire in the Lake allows players to explore an earlier period of the Vietnam War rarely covered in wargaming, the closing years of Ngo Dinh Diem regime (1961-1963). Although there are a few tactical games and scenarios on the battle of Ap Bac in 1963, I struggled to find

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Designer Blogs

The Powers of Baltic Empires — Russia

This is the second article in a series where I will present each of the five powers of Baltic Empires in turn. This time I will cover Russia, the historical winner of the game that emerged from the period (1558-1721) as a major power in European affairs.

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Designer Blogs

Inside GMT One: CDG Solo System Print & Play Kit

GMT has long been a supporter of Stuka Joe’s CDG Solo system, which we highlighted in an insideGMT article way back in 2016. So, making an official GMT version that supports our CDGs and CDG players just made sense. When GMT One head Jason Carr reached out to Stuka Joe to see if he would

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Designer Blogs, Freebies, Solitaire Systems

Infernal Machine: Considering the Source —My Appointment with Charleston SC’s Warren Lasch Conservation Center (Part 1)

To make the board game “Infernal Machine: Dawn of Submarine Warfare” as historically rich and fact-accurate as possible, I had to reach beyond the confines of my library, beyond that of my local university and even beyond the Internet. No, the facts and information I was looking for could only be found as close to

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Designer Blogs

Falling Sky: Playing The Reconquest of Gaul (53 BC) Scenario

Do I enjoy Falling Sky? Very much indeed! What is the reason? First and foremost the theme, with Ancient Rome, Caesar, Gauls as main actors in this story. I love that part of human history and you do not have to convince me to play the game connected with that epoch. Then, we have a

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After Action Report

The Last Hundred Yards Ladder Play #15 After Action Report: Mission 3.0 — “At Least it’s Quiet Here”

By Jochen Kehoe December 1944: Corporal Cecil Hannaford was not happy. As the assistant squad leader in the 3rd Platoon, A Company, 110th Infantry Regiment, he had just learned that his platoon had been ordered to leave the warm, safe shelter of their buildings in Heinerscheid to set up a roadblock nearly a mile away

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After Action Report
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