The Powers of Baltic Empires — Denmark-Norway

This is the fifth and final article in the series presenting each of the five powers of Baltic Empires in turn. This time I will cover Denmark. Just like Poland-Lithuania, Denmark-Norway (or “Denmark” for short) starts near the height of their historical power, with a far-flung empire with possessions across the Baltic Sea, and a […]

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Designer Blogs

Infernal Machine: The March of Time — An Overview of the Fortunes of War Cyclopedias

The American Civil War lasted from April, 1861 to May, 1865, just over forty eight months. When I was researching the background information for “Infernal Machine: Dawn of Submarine Warfare” I knew there would have to be some way of showing the influence of the outside world on the Player’s project. The Player’s role in

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Designer Blogs

Battles for the Shenandoah: Developer’s Notes for the Death Valley Expansion Pack

This coming August will mark the third anniversary of Death Valley’s publication. During the GMT Seminar at CSW-Expo 2019, six weeks or so before the game shipped to customers, I announced that designer Greg Laubach was working on a follow-up battle, Piedmont. As time went on, those listening that evening might have wondered what had

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Developer Notes

All Bridges Burning: A 2-Player Variant

At the time of writing this, All Bridges Burning, COIN Series Volume X, is the latest released COIN Series game.The game tells the story of the Finnish Civil War of 1918 including the lead up to the war during the previous year. In this article, we will introduce you to a new variant to All

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Designer Blogs, Freebies, Scenarios/Variants

Commands & Colors: Ancients – Skirmishing and Evasion Strategy by BrentS

It never ceases to amaze me how a few tweaks in the basic C&C engine can create genuine variation in play experience between different games, presenting new strategic challenges and modeling different tactical imperatives across widely divergent historical periods and genres. Some of these differences are minor and modular, such as national unit characteristics in

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Strategy Articles

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 8 — Acquiring Letters Patent

By Ed Ostermeyer, Master Engineer (Grade 2) Good day to you, young Inventor. In these chaotic days of this accursed Civil War, it is well that you have all your important papers in order. Especially important is to have in your possession documents known as “letters patent.” Today’s session of instruction from the Inventor’s Vade

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Designer Blogs

Sovereign of Discord: External Support

Last article, I covered the struggle in South Vietnam between the Ngo Dinh Diem regime and the Viet Cong (VC) insurgency. Both sides in the war received external assistance and advice from sponsors seeking to direct the conflict and exert control over their clients. Over the course of the Kennedy administration (1961-1963), US assistance in

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Designer Blogs

Tank Duel Print and Play Update Kit

Last year we released the first expansion for Tank Duel: Enemy in the Crosshairs, adding North Africa’s sand and sun to Tank Duel. We also incorporated feedback from hundreds of games using the Anti-Tank Gun and Infantry Rules to improve the rules for both. Those rules require some new components, so we wanted to make

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Freebies

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 7 — Running Your Pressgang: A Methodology in Recruiting Sailors to Your Project Team

By Ed Ostermeyer, Master Engineer (Grade 2) Ah, the budding entrepreneur returns. Welcome back, young Inventor. If you will open your copy of the Inventor’s Vade Mecum to the section entitled “Sailors,” we will get started. You must be mindful that several decisions must be made before you are allowed access to the Navy’s manpower

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Designer Blogs
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