An Extended Example of Play: Or, How Insurgency and Soviet Atrocities are Represented in Bear Trap

In this InsideGMT article, we’ll play through a few turns of Bear Trap. The following playthrough is designed to demonstrate a few different aspects of the game, and to give you a basic sense of what it’s like to play—it’s not meant to be a demonstration of good play by the players. In what follows,

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Designer Blogs, Examples of Play

No Quiet On The Eastern Front: An “Illusions of Glory” AAR

An IoG player sporting the Nom de Guerre of “LeftSide” posted an interesting AAR re-printed below. But first, a link to IoG’s April 2022 Living Rules has been inserted on the game’s webpage here. The April 2022 Living Rules address applying combat losses and building trenches. LeftSide posted a Summer 1914 Turn (Turn 1) AAR for

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After Action Report

Infernal Machine: Things That Go Boom in the Night

At the opening of the American Civil War, Confederate president Jefferson Davis and his people faced an enemy that had a substantially larger and fully ocean-going navy and was wedded to a strategic “Anaconda Plan” of defeating the Confederacy by economic strangulation through a naval blockading of all of its ports. Like their forefathers, the

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Designer Blogs

Panzer Expansion #4 Scenario #37 Replay Part 1 — Introduction and Turn 1

Below you will find the first in a series of articles from Brett Dedrick featuring a playthrough of Panzer Expansion #4 Scenario #37: Delaying Action at Ernage. Enjoy! You hit somebody with your fist and not with your fingers spread. General Has Guderian 

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After Action Report

Book & Game Pairings from Clio’s Board Games: Russia’s War and No Retreat! The Russian Front

Welcome to a new (irregular) series on Clio’s Board Games! As you know, I love playing history in board games, and as you also know, I also love reading about history. So, we’re pairing the two! (Think of it like a sommelier recommending a wine & cheese pairing.) Here’s a book and a board game

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Inside the Game as History

The Many Lives of Napoleon Bonaparte

My goal in designing I, Napoleon was not to produce a competitive game since as a solo design the only opponent to beat is the game itself. While it is quite possible to “lose” the game, and there are a wide variety of different potential “wins” that can be achieved, in I, Napoleon the play

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Designer Blogs

How to Win at Unconditional Surrender! — Three Basic Tips

When you have just learned a shiny new board game, especially one which is a bit longer and more complex than others, it’s nice to have some strategic direction. That’s what I aim to provide with my series Three Basic Tips – strategy advice for beginner and intermediate players that is easy to remember and yet gets

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Strategy Articles

Sovereign of Discord Bonus Events: Women’s Role in the Vietnam War

For my final article on the new Sovereign of Discord expansion, I will focus on one of the themes of the Bonus Events that are included for the base game. The expansion includes 40 new Events to be used with the original Fire in the Lake scenarios and the two additional base game scenarios that

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Designer Blogs
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