Congress of Vienna September 2022 Development Update: Latest Gameboard Narrative

Since our last update of Congress of Vienna (CoV)’s components: specifically focusing on its gameboard; 0ur efforts were driven to provide Terry Leeds, our graphic designer, with the best raw material for him to do an excellent job taking our play test version and converting it into a “production worthy” piece of functional art adapted […]

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Designer Blogs, Development Updates

Infernal Machine: The Torpedo Boat during the Civil War Part One – Genesis at the Gate of Hell

At the start of the American Civil War, the Confederacy was faced with an almost insurmountable problem. Using its navy, the United States was able to blockade trade, not only through coastal ports, but also the necessary interstate riverine trade on the South’s crisscrossing network of rivers, canals and lakes. For a predominately-agricultural nation like

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Designer Blogs

Bear Trap Gets Two Short Scenarios, and More!

As highlighted in a previous InsideGMT article, Bear Trap is primarily a two-player game—but one which will come with a rich solo mode developed by the GMT One team. In this InsideGMT article, I want to quickly mention a few other things that make Bear Trap a complete package: two additional short scenarios, and tournament

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Designer Blogs, Scenarios/Variants

“Cat-Herder-in-Chief”: Playing the Mr. President 2017 Hard Scenario (Part 2)

Gene: When last we left our intrepid cardboard President, Rick had just finished the first half of Activation Phase 1. Note that the Activation Phases are organized so that the first half (the left column) of each Activation Phase features more “game opponents” actions with some player reaction opportunities. The second half of each Activation

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After Action Report, Playtest Reports

Alexander’s Successors Wars as Depicted by C&C Ancients

Recently I have played C&C Ancients a lot less in comparison to the time when I was initially enchanted by this game. Still, it oftentimes gives me a lot of satisfaction and nowadays I usually play sets of historically and chronologically connected scenarios. Recently I brought to the table couple of Civil War battles (Caesar vs Pompey),

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After Action Report

Fields of Fire: The Bulge Campaign Mission #6 AAR (Part 4)

Mission 6 – Attack on Schöneseiffen 2nd January 1945 Part 4 – Turns 8-10 We’re ready for the final assault, hopefully there are enough commands to go around and get the job done. Turn 8 – Street Fight The orders are to take the town by sundown, and we’re starting to feel the time pressure now.

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After Action Report

William G. Cheeney – A Spark, Burning Bright

In my ongoing research for “Infernal Machine: Dawn of Submarine Warfare,” I have made the acquaintance of a number of very interesting people, not only in my current era, but also from the American Civil War period. The mid-19th Century is one of the most interesting periods of human endeavor. The Industrial Revolution, filled with

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Designer Blogs

Video: The Players’ Aid WBC 2022 Interview with Mark Miklos

Below is a great interview from The Players’ Aid at WBC 2022 with Dave Stiffler, Rob McCracken, and BoAR series designer Mark Miklos. In this interview, they discuss Small BoAR, the new American Revolution Tri-Pack including Monmouth, Germantown, Newtown and Oriskany, and lots more! Enjoy! -Rachel

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Videos

Making “Next War” More Multi-Domain: Some Alternative Rules for the “Next War” Series

I have been an avid player of the “Next War” series of games since I discovered them by accident a few years ago at a local war game convention.  I’ve played them all, and wrote a series of AARs which have been run on this blog.  As I played the games, I realized one of

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Scenarios/Variants

Fields of Fire: The Bulge Campaign Mission #6 AAR (Part 3)

Mission 6 – Attack on Schöneseiffen 2nd January 1945 Part 3 – Turns 5-7 Returning to our efforts to walk across the beautiful open snowy fields while Germans drop artillery on us. We’re making progress. Half the map is secured, but there are hidden spotters and snipers out there that we need to deal with.

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After Action Report
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