Downfall: Conquest of the Third Reich Preview 4 — Action Rounds Continue

In this article in our series previewing Downfall, we continue our typical game to show a range of orders and activities that might occur, such as strategic warfare, event triggers, intra-Axis conflict, weather and partisan warfare. At the end of Preview 3, the Western Faction’s Initiative Marker occupied the lowest-numbered space on the Initiative Track […]

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Designer Blogs, Development Updates

Bear Trap Designer Notes

The core design of Bear Trap is now done, and the two-player game is polished. So, in today’s article I thought I’d share some comments on my experience designing Bear Trap. Ideation I first thought of creating a game about the Soviet-Afghan War while teaching Military Ethics at university in 2013. I was drawn to

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Designer Blogs

Inside GMT One: How I Designed a Solo Bot for Twilight Struggle: Red Sea

Twilight Struggle has long been the game that I most wanted to find a satisfying way to play solo. The game rewards knowing your hand intimately, and guessing what’s in your opponent’s hand as well. Because the game is so tactical in determining the order and timing of card play, it is a difficult game

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Designer Blogs, Developer Notes

The 2nd Annual GMT One Holiday Gift: A CDG Solo Playsheet for Empire of the Sun

As we hit the 2 year mark for GMT One, it’s a good time to reflect and see how far we’ve come. This year, we were truly blessed to see all the session reports, reviews, pictures, videos, and smiles that you shared while playing our solitaire games. So, we wanted to bless you in return

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Freebies

Cloak-and-dagger Operations: Napoleon in Egypt – Full Turn Example of Play (Part 4)

Note: Art shown is from the game prototype and is not final. When we last left our belligerents, the French had just suffered a crippling naval defeat that left the Mediterranean Ports to the mercy of the Allied Player. The Birth of a Legend will have to wait. The French Player has pressing matters to

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Examples of Play

Private Companies in 18EUS

In last week’s blog post, I discussed the Bank of New York and the strategic flexibility is adds to 18EUS. In this final blog post, let’s talk about one of my favorite parts, the private companies. I had so much fun with the design of the private companies of 18EUS.  The auction mechanism draws from

Private Companies in 18EUS Read Post »

Designer Blogs

Harry S. Truman Through the Lens of Twilight Struggle

Below you will find another fantastic article from Clio’s Board Games, this time discussing Harry S. Truman through the lens of GMT’s Twilight Struggle. You can also find this article on Clio’s blog. Enjoy! -Rachel

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Inside the Game as History

“Cat-Herder-in-Chief”: Playing the Mr. President 2017 Hard Scenario (Part 3)

When last we left our intrepid President, he had spent most of his previous actions to set up what he believes and hopes will be “max odds on both upcoming wars.” And he may well have accomplished that – we’ll see. But the thing about Mr. President is that there always seems to be a

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After Action Report, Examples of Play

18EUS: The Bank of New York

In last week’s blog post, I discussed the games and people that inspired me to make 18EUS. As part of that, I mentioned that one of the key new elements of 18EUS is the Bank of New York, which allows players to either take elective personal loans or invest in the Bank if they do

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Designer Blogs

WELCOME TO PLUM ISLAND (or … A Brief Tour of a Soon-To-Be Hellscape)!

Greetings again, ladies and gentlemen, and boys and girls of all ages! After having been flooded by hundreds of thousands of emails and posts requesting more information about this game (well, that’s a rough estimate … maybe it was just Harvey from East Northport who wrote me, but I can’t remember just now), I had

WELCOME TO PLUM ISLAND (or … A Brief Tour of a Soon-To-Be Hellscape)! Read Post »

Designer Blogs, Development Updates
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