Imperial Eagles: Air War in the Pacific 1941-43 — Japanese Aircraft

For anyone who’s ever played Down in Flames, their first question is probably, “what aircraft do we get in Imperial Eagles?”You’ll be getting a mix of old and new, with even the “repeats” brought up to Wild Blue Yonder standards.  As befits a game featuring Imperial Japanese aviation in World War II, this first article […]

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Designer Blogs

Illusions of Glory: Playtesting the Next Edition

The next generation of rules, mapboard, player aid cards, and counters for Illusions of Glory are open for playtesting.  Links to a Vassal playtest module and next generation rules (labeled “Summer 2022”) are located on the Illusions of Glory webpage.  Please send your critiques to me at Ohiogrognard on BoardGameGeek. The rules have been clarified

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Designer Blogs, Development Updates

Rebellion: Britannia, The Events Deck, Part #1

There are 12 rounds in each game of Rebellion: Britannia – unless an automatic loss condition for Rome is triggered (she has 2+ Forts and 6+ Settlements burnt at the same time, or has all 4 Legions destroyed) in which case the game ends immediately. At the beginning of each round the top card of

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Designer Blogs

A Fading Star #1: The Somali Civil War

The Somali Civil War is an ongoing, now three-decades-long outburst of violence that has displaced millions and killed thousands. The international public knows about this conflict primarily through news headlines generated by the 1993 “Black Hawk Down” incident and its eponymous 2001 Hollywood movie depiction. However, the global media otherwise paid little attention to the

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Designer Blogs

Rebellion: Britannia, Indigenous British Culture

There’s another systemic layer to the game we haven’t really discussed in the blogs before now, at least not in any detail, which is a source of potential Victory Points (VPs). This element concerns indigenous British culture. It’s a later addition to the design and something we are still exploring in development. Early playtesting exposed

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Designer Blogs

Inferno – Replay and Tutorial by Christophe Correia, Part 1

Below you will find Part 1 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. Enjoy! -Rachel Volko Ruhnke’s Levy & Campaign series from GMT Games presents medieval warfare at the operational level in various settings. Volume I, Nevsky, is set on the 13th-Century Baltic frontier with Novgorodan Russia. Volume II, Almoravid,

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Examples of Play, Series Replay

A Hitler’s Reich Gaming Experience or “Why a Perfect Plan Isn’t Always Perfect”

by Herman (Ted) Bingham Introduction by Hitler’s Reich Co-Designer Fred Schachter: A wonderful part of our beloved hobby of gaming is the opportunity to meet fellow enthusiasts through a variety of means.  This was the case when I responded to a BGG Hitler’s Reich site post, captivatingly titled “Is Hand Size a Game Breaker?”, from

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After Action Report

Downfall: Conquest of the Third Reich Preview 4 — Action Rounds Continue

In this article in our series previewing Downfall, we continue our typical game to show a range of orders and activities that might occur, such as strategic warfare, event triggers, intra-Axis conflict, weather and partisan warfare. At the end of Preview 3, the Western Faction’s Initiative Marker occupied the lowest-numbered space on the Initiative Track

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Designer Blogs, Development Updates

Bear Trap Designer Notes

The core design of Bear Trap is now done, and the two-player game is polished. So, in today’s article I thought I’d share some comments on my experience designing Bear Trap. Ideation I first thought of creating a game about the Soviet-Afghan War while teaching Military Ethics at university in 2013. I was drawn to

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Designer Blogs

Inside GMT One: How I Designed a Solo Bot for Twilight Struggle: Red Sea

Twilight Struggle has long been the game that I most wanted to find a satisfying way to play solo. The game rewards knowing your hand intimately, and guessing what’s in your opponent’s hand as well. Because the game is so tactical in determining the order and timing of card play, it is a difficult game

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Designer Blogs, Developer Notes
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