18EUS: The Bank of New York

In last week’s blog post, I discussed the games and people that inspired me to make 18EUS. As part of that, I mentioned that one of the key new elements of 18EUS is the Bank of New York, which allows players to either take elective personal loans or invest in the Bank if they do […]

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Designer Blogs

WELCOME TO PLUM ISLAND (or … A Brief Tour of a Soon-To-Be Hellscape)!

Greetings again, ladies and gentlemen, and boys and girls of all ages! After having been flooded by hundreds of thousands of emails and posts requesting more information about this game (well, that’s a rough estimate … maybe it was just Harvey from East Northport who wrote me, but I can’t remember just now), I had

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Designer Blogs, Development Updates

18EUS’s Origin Story

My interest in strategy board games started early when my grandfather taught me chess at six years old. In high school I enjoyed playing on custom-designed Risk maps with my friends, and in college I discovered Settlers of Catan.  Next was enjoying the plethora of modern Euro games.  I moved to Grand Haven, Michigan in

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Designer Blogs

Great Battles of Julius Caesar Deluxe Edition Session Report — Bibracte (58 BC)

I am finding the Great Battles of History as a very well suited system for a solitaire play. It is pretty straightforward to lead both sides, with some randomized elements – like trumping opponent leaders – which has to be taken care of. The actual fight, maneuvers and orders in many cases are evident and

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After Action Report

A Mediterranean Diversion: Napoleon in Egypt – Full Turn Example of Play (Part 3)

Note: Art shown is from the game prototype and not final. In our previous Inside GMT article, the French took Control of Cairo and started Besieging two more Mamluk Spaces. Meanwhile, the Allied Player recruited a sizable force in Thebes for a potential counterattack. Ibrahim Bey is still 8 Spaces away from Bonaparte though so

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Examples of Play

Infernal Machine Bibliography

19 November 2022 Good afternoon, everyone. Ed Ostermeyer here. Several readers have requested information on the works I’ve used in the design of “Infernal Machine: Dawn of Submarine Warfare. Herewith is my bibliography (current as of 19 November 2022) for the game, alphabetized and annotated for your use. Comments and remarks are my own opinions

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Designer Blogs

Interview with Jim Krohn, Designer of Space Empires: All Good Things

A couple of months ago, I sat down to a web call with Space Empires designer Jim Krohn to talk about his game series and the final expansion for it that is currently on the P500, All Good Things. Despite a name that might indicate a touch of bittersweet, Jim is not sorry to bring

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Interviews

Designing the Congress of Vienna Solitaire Game, Part 1of 2: Diplomacy and The French Bot

Introduction #1 from Congress of Vienna Assistant Designer & Editor Fred Schachter: I’ve had the fun and pleasure of helping Designer Frank Esparrago on his journey, now our journey, to bringing his labor of love CoV game vision from dream into reality. This GMT P-500 game is now undergoing a wonderful transformation from playtest into

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Designer Blogs, Developer Notes, Solitaire Systems

Fleeing Down the Nile: Napoleon in Egypt – Full Turn Example of Play (Part 2)

Note: Art shown is from the game prototype and not final. In our previous Inside GMT article, the just-landed French force led by Napoleon rushed across the desert to surprise the Mamluk army. The French general eventually won the Battle of the Pyramids and sent Murad Bey reeling south of Cairo. Now, the Allied Player

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Examples of Play
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