Rebellion: Britannia, Indigenous British Culture

There’s another systemic layer to the game we haven’t really discussed in the blogs before now, at least not in any detail, which is a source of potential Victory Points (VPs). This element concerns indigenous British culture. It’s a later addition to the design and something we are still exploring in development. Early playtesting exposed […]

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Designer Blogs

Inferno – Replay and Tutorial by Christophe Correia, Part 1

Below you will find Part 1 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. Enjoy! -Rachel Volko Ruhnke’s Levy & Campaign series from GMT Games presents medieval warfare at the operational level in various settings. Volume I, Nevsky, is set on the 13th-Century Baltic frontier with Novgorodan Russia. Volume II, Almoravid,

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Examples of Play, Series Replay

A Hitler’s Reich Gaming Experience or “Why a Perfect Plan Isn’t Always Perfect”

by Herman (Ted) Bingham Introduction by Hitler’s Reich Co-Designer Fred Schachter: A wonderful part of our beloved hobby of gaming is the opportunity to meet fellow enthusiasts through a variety of means.  This was the case when I responded to a BGG Hitler’s Reich site post, captivatingly titled “Is Hand Size a Game Breaker?”, from

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After Action Report

Downfall: Conquest of the Third Reich Preview 4 — Action Rounds Continue

In this article in our series previewing Downfall, we continue our typical game to show a range of orders and activities that might occur, such as strategic warfare, event triggers, intra-Axis conflict, weather and partisan warfare. At the end of Preview 3, the Western Faction’s Initiative Marker occupied the lowest-numbered space on the Initiative Track

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Designer Blogs, Development Updates

Bear Trap Designer Notes

The core design of Bear Trap is now done, and the two-player game is polished. So, in today’s article I thought I’d share some comments on my experience designing Bear Trap. Ideation I first thought of creating a game about the Soviet-Afghan War while teaching Military Ethics at university in 2013. I was drawn to

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Designer Blogs

Inside GMT One: How I Designed a Solo Bot for Twilight Struggle: Red Sea

Twilight Struggle has long been the game that I most wanted to find a satisfying way to play solo. The game rewards knowing your hand intimately, and guessing what’s in your opponent’s hand as well. Because the game is so tactical in determining the order and timing of card play, it is a difficult game

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Designer Blogs, Developer Notes

The 2nd Annual GMT One Holiday Gift: A CDG Solo Playsheet for Empire of the Sun

As we hit the 2 year mark for GMT One, it’s a good time to reflect and see how far we’ve come. This year, we were truly blessed to see all the session reports, reviews, pictures, videos, and smiles that you shared while playing our solitaire games. So, we wanted to bless you in return

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Freebies

Cloak-and-dagger Operations: Napoleon in Egypt – Full Turn Example of Play (Part 4)

Note: Art shown is from the game prototype and is not final. When we last left our belligerents, the French had just suffered a crippling naval defeat that left the Mediterranean Ports to the mercy of the Allied Player. The Birth of a Legend will have to wait. The French Player has pressing matters to

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Examples of Play

Private Companies in 18EUS

In last week’s blog post, I discussed the Bank of New York and the strategic flexibility is adds to 18EUS. In this final blog post, let’s talk about one of my favorite parts, the private companies. I had so much fun with the design of the private companies of 18EUS.  The auction mechanism draws from

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Designer Blogs

Harry S. Truman Through the Lens of Twilight Struggle

Below you will find another fantastic article from Clio’s Board Games, this time discussing Harry S. Truman through the lens of GMT’s Twilight Struggle. You can also find this article on Clio’s blog. Enjoy! -Rachel

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Inside the Game as History
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