A Short Story of the French Campaign in Egypt, Part 1 – The Conquest

In this new series of articles, we will discover chronologically the epic of Napoleon in Egypt. We will divide this expedition into three parts, which correspond to the three shorter scenarios you’ll find in the actual game. Let’s start with THE CONQUEST! The year is 1797. Napoleon Bonaparte returns from a year of campaigning in […]

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Designer Blogs

Mission 23.0 – The Last Hundred Yards: Vol II

“?? ????? ???ℎ ??? ??????? ?ℎ? ?????” – by Mark Hollett I’ve always been a bit snarky about corporate mission statements and the like, but I’ve always appreciated the simple clarity of purpose in that commonly cited mission of the infantry. The Last Hundred Yards is a game that focuses specifically on closing with and

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After Action Report

Order & Opportunity: From Post-Ideological to Ideological Again

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the third in a series of articles about the game. In this third article we’ll look at how to turn the post-ideological control of the media and other agendas, or Agenda Points, into

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Designer Blogs

Learning to Play The Last Hundred Yards

For those of you who haven’t gotten into Mike Denson’s small-unit tactical game The Last Hundred Yards, there’s never been a better time to jump in. Not only is Volume I back in stock and shipping now, but Mike and his team just put together a stellar Basic Training guide that takes you through all

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Freebies

An Introduction to Battle Command: The Bulge

Returning to The Bulge You probably don’t have to be around our hobby long to know there are a lot of “Bulge” games. However, for those who haven’t seen or heard this – Bulge games depict a specific German counteroffensive fought on the Western Front in the winter of 1944, towards the end of WW2.

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Designer Blogs

Order & Opportunity: Victory

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the second in a series of articles about the game. The first article discussed the game’s perspective to the post-Cold War period. In this second article we’ll look at the game’s concept of

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Designer Blogs

The Last Hundred Yards Mission 14.0: Another Bump in the Road — A Narrative Style AAR

September 18, 1944: On the main road to Nijmegen, north of Veghel, near a small village the locals called Voederheil, Captain Speirs lowered his binoculars and swore to himself. The fleeting grey figures he had seen moving about in the buildings ahead could only be Germans, and that meant yet another delay. His men were

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After Action Report

Order & Opportunity: A Perspective to the Post-Cold War Period

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the first in a series of articles on the game. From the profile page: Order & Opportunity is a 2 to 4 player game with a solo variant about the making of the

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Designer Blogs

How Combat is Resolved in Iron Storm

The development of Iron Storm has been going smoothly over the past few months, and the game’s core systems are now close to finalised, with only small tweaks being made as our dedicated playtesters continue to push it to its limits. In this article I will give an overview of the game’s combat system, which

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Designer Blogs

Inferno – Replay and Tutorial by Christophe Correia, Part 3

Inferno – Replay and Tutorial by Christophe Correia, Part 3 Read Post »

Examples of Play, Series Replay
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