Video: The Recreation Department Ranks Levy & Campaign Series Factions

Video: The Recreation Department Ranks Levy & Campaign Series Factions Read Post »

Videos

Order & Opportunity: Cards and Card Play Part #2

Some time ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the sixth in a series of articles talking about different aspects of the game. Following the previous insideGMT article on the cards and card play in Order & Opportunity, in this

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Designer Blogs

Ancient Civilizations of the Middle East (ACME) Is Electric… on Vassal That Is!

Designers Christopher Vorder Brugge, Mark McLaughlin, and I would like to express our gratitude for the support, patronage, and encouragement which so many of the GMT Community provided over the lengthy, but always enjoyable, journey of ACME from concept to publication.  You have our thanks. We would also like to express our particular gratitude to

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Developer Notes

A Short Story of the French Campaign in Egypt, Part 3 – The Fall

In this series of articles, we will chronologically discover the epic of Napoleon in Egypt. In our previous article, we saw how, after conquering Egypt, Napoleon had to take his men to Syria to face the Ottoman army. But after failing to conquer the walls of Acre, coupled with a British landing, Bonaparte had to

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Designer Blogs

Allied Strategy in Battle Command: The Bulge

This article discusses Allied strategy in the forthcoming design, Battle Command: The Bulge. For an overview of the game, and the battle it represents, see the first article in the series: An Introduction to Battle Command: The Bulge. We also have an article on German strategy.

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Designer Blogs

A Short Story of the French Campaign in Egypt, Part 2 – The Syrian Anabasis

In this series of articles, we will chronologically discover the epic of Napoleon in Egypt. In our first article, we followed the French from the moment they left their country throughout the Nile campaign, which allowed them to conquer an immense territory from Alexandria to Thebes via Cairo. The year now turns to 1799, and

A Short Story of the French Campaign in Egypt, Part 2 – The Syrian Anabasis Read Post »

Designer Blogs

Order & Opportunity: Cards and Card Play Part #1

Some time ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the fifth in a series of articles talking about different aspects of the game. In this installment, we turn our attention from the thematic aspects of the game that have preoccupied

Order & Opportunity: Cards and Card Play Part #1 Read Post »

Designer Blogs

The Surreptitious (Yet Enlightening) Plum Island Horror Designer’s Notes

Hey all! Yes, believe it or not, the amazing Designer’s Notes for The Plum Island Horror game have mysteriously been missing for months. Suddenly vanishing from the possession of the GMT development team, they of course told me not to worry about it, as they had everything under control. Utter gaslighting nonsense! I found out

The Surreptitious (Yet Enlightening) Plum Island Horror Designer’s Notes Read Post »

Designer Blogs

Order & Opportunity: Democracy and Authoritarianism

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the fourth in a series of articles talking about different aspects of the game. In this installment, we focus on the dimensions of the post-Cold War contest between Authoritarianism and Democracy. From the

Order & Opportunity: Democracy and Authoritarianism Read Post »

Designer Blogs

German Strategy in Battle Command: The Bulge

This article discusses German strategy in the forthcoming design, Battle Command: The Bulge. For an overview of the game, and the battle it represents, see the first article in the series: An Introduction to Battle Command: The Bulge. We also have an article on Allied strategy.

German Strategy in Battle Command: The Bulge Read Post »

Designer Blogs
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