Learning to Play The Last Hundred Yards

For those of you who haven’t gotten into Mike Denson’s small-unit tactical game The Last Hundred Yards, there’s never been a better time to jump in. Not only is Volume I back in stock and shipping now, but Mike and his team just put together a stellar Basic Training guide that takes you through all […]

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Freebies

An Introduction to Battle Command: The Bulge

Returning to The Bulge You probably don’t have to be around our hobby long to know there are a lot of “Bulge” games. However, for those who haven’t seen or heard this – Bulge games depict a specific German counteroffensive fought on the Western Front in the winter of 1944, towards the end of WW2.

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Designer Blogs

Order & Opportunity: Victory

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the second in a series of articles about the game. The first article discussed the game’s perspective to the post-Cold War period. In this second article we’ll look at the game’s concept of

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Designer Blogs

The Last Hundred Yards Mission 14.0: Another Bump in the Road — A Narrative Style AAR

September 18, 1944: On the main road to Nijmegen, north of Veghel, near a small village the locals called Voederheil, Captain Speirs lowered his binoculars and swore to himself. The fleeting grey figures he had seen moving about in the buildings ahead could only be Germans, and that meant yet another delay. His men were

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After Action Report

Order & Opportunity: A Perspective to the Post-Cold War Period

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the first in a series of articles on the game. From the profile page: Order & Opportunity is a 2 to 4 player game with a solo variant about the making of the

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Designer Blogs

How Combat is Resolved in Iron Storm

The development of Iron Storm has been going smoothly over the past few months, and the game’s core systems are now close to finalised, with only small tweaks being made as our dedicated playtesters continue to push it to its limits. In this article I will give an overview of the game’s combat system, which

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Designer Blogs

Inferno – Replay and Tutorial by Christophe Correia, Part 3

Below you will find Part 3 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. You can read Parts 1 and 2 here and here. Enjoy! -Rachel

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Examples of Play, Series Replay

Imperial Eagles: Air War in the Pacific 1941-43 — Allied Aircraft

Since the Japanese need someone to fight, this second article for Inside GMT will describe the planes with which the Allies oppose them in Imperial Eagles. The US Army Air Force has aircraft in almost every campaign in the game, and more models than any other service.  These are the planes which held the line

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Designer Blogs

Here I Stand Game Example: Two-Player Variant

What follows is a detailed, turn-by-turn actual two-player game pitting the Here I Stand game designer Ed Beach as the Papacy player against a collective group of other skilled players playing the Protestant side. This group included several HIS playtesters and a number of ConsimWorld Forum members. The ConsimWorld forum board was used to debate

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Designer Blogs

Inferno – Replay and Tutorial by Christophe Correia, Part 2

Below you will find Part 2 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. You can read Part 1 here. Enjoy! -Rachel

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Examples of Play, Series Replay
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