Solo Playthrough of Borikén Game Two: 1493-1528

Borikén: The Taíno Resistance includes three separate games, each covering a distinct period of the history of the Taíno people of Borikén (modern day Puerto Rico). Each game uses the same map and the same basic system, but with different additional rules and objectives to model the particularities of its era. In my previous article […]

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Developer Notes, Playtest Reports

Congress of Vienna Detailed Example of Play Part 1 of 2 – The Initial through Diplomacy Phase

Introduction by Fred Schachter, Assistant Designer & Editor: What you have here is an excerpt from Congress of Vienna’s Playbook, it’s Section 16, which provides a detailed example of a turn’s play.  It features Terry Leeds’ beautiful graphics for this upcoming P-500 game’s components. Since readers don’t have the game’s related Playbook content as background,

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Designer Blogs, Examples of Play

Introducing New Players to the World of SpaceCorp! — Session Report from The Boardgames Chronicle

We all are thrilled and waiting for another great space-related creation of John Butterfield – Away Team. However, there are still many players who needs introduction to the previous title from that designer which stormed hearts and minds of so many fans of our hobby (including the one writing this words) – SpaceCorp. And that is exactly

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After Action Report

Designing Congress of Vienna’s Solitaire Game, Part 2 of 2: The French Bot During the Government & War Phases

Introduction: We explained in the previous article how CoV’s Solitaire Game’s Initial and Diplomacy Phases utilize Stuka Joe’s marvelous Card Driven Games’ Solo Method (CDGSM) adapted for Congress of Vienna: Designing the Congress of Vienna Solitaire Game, Part 1of 2: Diplomacy and The French Bot | Inside GMT blog.  In this article we continue this

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Designer Blogs, Solitaire Systems

Solo Playthrough of Borikén Game One: Pre-1493

Borikén: The Taíno Resistance includes three separate games, each covering a distinct period of the history of the Taíno people of Borikén (modern day Puerto Rico). Each game uses the same map and the same basic system, but with different additional rules and objectives to model the particularities of its era. The first game, taking

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Developer Notes, Playtest Reports

Napoleon in Egypt: Dramatis Personae, Part 1

Article written by Pascal Toupy and Tom Toupy-Durant The French campaign in Egypt and Syria is probably the most misunderstood of Napoleon’s military epics. And yet it is the foundation of the Napoleonic legend. Indeed, Bonaparte’s seclusion on Egyptian soil gave him the opportunity to test his ability to manage and lead a conquered territory

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Designer Blogs

Order & Opportunity: Cards and Card Play Part #2

Some time ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the sixth in a series of articles talking about different aspects of the game. Following the previous insideGMT article on the cards and card play in Order & Opportunity, in this

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Designer Blogs

Ancient Civilizations of the Middle East (ACME) Is Electric… on Vassal That Is!

Designers Christopher Vorder Brugge, Mark McLaughlin, and I would like to express our gratitude for the support, patronage, and encouragement which so many of the GMT Community provided over the lengthy, but always enjoyable, journey of ACME from concept to publication.  You have our thanks. We would also like to express our particular gratitude to

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Developer Notes

A Short Story of the French Campaign in Egypt, Part 3 – The Fall

In this series of articles, we will chronologically discover the epic of Napoleon in Egypt. In our previous article, we saw how, after conquering Egypt, Napoleon had to take his men to Syria to face the Ottoman army. But after failing to conquer the walls of Acre, coupled with a British landing, Bonaparte had to

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Designer Blogs
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