Imperial Fever: Deckbuilding With a Twist

Many of the more experienced players of historical games have fond memories of Pax Britannica, a game published by Victory Games in 1985. According to its rules, “Pax Britannica recreates the dynamics of the colonial era, from 1880 to the outbreak of the Great War”. However, many players feel that Pax Britannica has not aged […]

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Designer Blogs

Order & Opportunity: Extended Example of Play, Part 1

Some weeks ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the seventh in a series of articles covering different aspects about the game. In this and a number of following installments, we will follow along a strategic, multi-turn example of how

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Designer Blogs, Examples of Play

1848: The Springtime of Nations — Revolutions

In Europe, the year 1848 was defined by a series of revolutions that swept the continent from west to east, from France to the eastern borders of the Austrian Empire and Romania. Obviously, therefore, a game about this series of events must make an effort to simulate the multiple revolutions of the era as core

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Designer Blogs

Fields of Fire Volume 3: The Parachute Regiment, Episode 2 – Falklands

Note: All game images are of Vassal playtest art and not final Volume 3 of Fields of Fire brings three campaigns featuring The British Army – the Battle of Arnhem in 1944, the Falklands War in 1982, and Helmand Province, Afghanistan in 2008. Previous Article: Episode 1 – Arnhem

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Designer Blogs

Mr. President Sandbox Scenario #2: A Clear and Present Danger

This is the first in a series of alternate Sandbox Scenarios that offers you different possible world situations and settings that alter the focus and play experience for your Sandbox Scenario games of Mr. President. In this scenario, we postulate the following: A situation in the mid 2010s that might have happened but, thankfully, didn’t.

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Scenarios/Variants

Roots of Decisive Action

Flipping through the pages of Military Modeler magazine as a twelve-year-old kid, I and found scattered throughout ads for board wargames. Who would have thought that these games would help lead me down the path to becoming an Armored Cavalry officer and serve in the U.S. Army for twenty-five years? Then to a further career

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Designer Blogs

The Iron Storm Game Engine

In this article I will talk about the game engine behind Iron Storm, the main mechanics of this system that I have invented. Some time ago there were not so many strategic World War I games, but in the last few years there have been a number of them released. Many people interested in Iron

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Designer Blogs

Fields of Fire Volume 3: The Parachute Regiment, Episode 1 – Arnhem

Note: All images are of playtest art and not final Volume 3 of Fields of Fire brings three campaigns – the Battle of Arnhem in 1944, the Falklands War in 1982, and Helmand Province, Afghanistan in 2008. Although I can’t necessarily speak for a non-British audience, ‘Operation Market Garden’ and the battle of Arnhem is

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Designer Blogs

An Ancient Civilizations of the Middle East Discourse of Game Questions, Historical Background, and Items of Overall Interest

By Francesco Guerrieri (with Responses by Chris Vorderbrugge, Mark McLaughlin, & Fred Schachter: ACME’s Design/Development Team) Introduction by Fred Schachter (ACME Game Developer): Deb of the GMT Office forwarded a letter to Chris, Mark, and myself from Francesco Guerrieri of Rome, Italy, whom, as you’ll read, is a fan of the Ancient Civilizations of the

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Interviews

Video: Initial US Special Activations in Mr. President

Hi everyone! I made this second video to take a look at the initial U.S. special activations phase in Mr. President. It should be helpful to you as you get your games over the coming weeks. Here’s a link to my first video discussing start of game strategy for anyone interested. I hope you all

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Designer Blogs, Strategy Articles, Videos
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