Fields of Fire Series Development Diary – August 2023

Progress on Fields of Fire Deluxe Edition moves ever forwards. With the layout & design folk at GMT freed up from other projects (and everyone back from having fun gaming at WBC), the mission books are full speed ahead. First up will be Vietnam, this is the most complex of the books so we thought […]

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Developer Notes

1848: The Springtime of Nations — The Battle of Ideas

The 19th century was not only a century of intense political and economic change, but also great intellectual and ideological oppositions which sustained and accompanied them. The French Revolution moved the Enlightenment ideals from a handful of intelligentsia salons to the center of the political landscape across Europe, and as it did so new counter

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Designer Blogs

WBC 2023: Battles of the American Revolution After Action Report — Part I

Part I We tied our third-best attendance record for Battles of the American Revolution at the WBC this year with 31 players participating.  Among those were eight new, unrated players which speaks to the continued popularity of the series.  Also participating this year were six of the top ten AREA rated players which made for

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After Action Report, Designer Blogs

Tanto Monta: The Title of the Game and the History

Hi to the followers of the development of my game Tanto Monta. There are several of you who have asked me why the game is called “Tanto Monta” and not “Tanto monta, monta tanto”; so I have decided to explain everything around this and I hope I know how to answer the question. Both expressions

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Designer Blogs

Plantagenet: Additions to Levy & Campaign Series Mechanics

Here the designer of Levy & Campaign Volume IV, Plantagenet (shipping as we post this), gives us a quick rundown of how this new entry alters certain game mechanics from the Series’ first three titles, Nevsky, Almoravid, and Inferno, to better represent unique aspects in the Wars of the Roses. (Be sure as well to

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Designer Blogs

1848: The Springtime of Nations — Armies

One of the biggest differences, and most important additions, that 1848: The Springtime of Nations (1848) makes to the classic Twilight Struggle/1989: The Dawn of Freedom system is the addition of armies which can be placed on the board. Like in many wargames, these pieces can be moved across the different spaces of the map,

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Designer Blogs

Imperial Fever: Deckbuilding With a Twist

Many of the more experienced players of historical games have fond memories of Pax Britannica, a game published by Victory Games in 1985. According to its rules, “Pax Britannica recreates the dynamics of the colonial era, from 1880 to the outbreak of the Great War”. However, many players feel that Pax Britannica has not aged

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Designer Blogs

Order & Opportunity: Extended Example of Play, Part 1

Some weeks ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the seventh in a series of articles covering different aspects about the game. In this and a number of following installments, we will follow along a strategic, multi-turn example of how

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Designer Blogs, Examples of Play

1848: The Springtime of Nations — Revolutions

In Europe, the year 1848 was defined by a series of revolutions that swept the continent from west to east, from France to the eastern borders of the Austrian Empire and Romania. Obviously, therefore, a game about this series of events must make an effort to simulate the multiple revolutions of the era as core

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Designer Blogs

Fields of Fire Volume 3: The Parachute Regiment, Episode 2 – Falklands

Note: All game images are of Vassal playtest art and not final Volume 3 of Fields of Fire brings three campaigns featuring The British Army – the Battle of Arnhem in 1944, the Falklands War in 1982, and Helmand Province, Afghanistan in 2008. Previous Article: Episode 1 – Arnhem

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Designer Blogs
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