For a wealth of information and wide-range of InsideGMT articles, including the latest status of this game’s graphics development at the talented hands of Terry Leeds, see: GMT Games – Congress of Vienna
Borikén: The Taíno Resistance includes three separate games, each covering a distinct period of the history of the Taíno people of Borikén (modern day Puerto Rico). Each game uses the same map and the same basic system, but with different additional rules and objectives to model the particularities of its era. The first game, taking place in the centuries prior to the arrival of Spanish conquistadors in 1493, is competitive, with players aiming to establish their own Taíno faction on the island, competing against each other and the rival Caribe people, with the dominant player at the end of the game becoming Agüeybaná I, High Chief on the Taíno, in the second game. The second and third games then chart the players’ cooperative struggle against the conquistadors from 1493 to 1528, and finally their desperate attempts to escape and survive after 1529. All three games can also be played solitaire, with the first (competitive) game coming with additional rules and objectives for solo play. In this series of articles I will play through all three games, providing an introduction to the rules and themes as I go (all art featured in these articles is prototype material that will be replaced before publication).
Article written by Pascal Toupy and Tom Toupy-Durant
The French campaign in Egypt and Syria is probably the most misunderstood of Napoleon’s military epics. And yet it is the foundation of the Napoleonic legend. Indeed, Bonaparte’s seclusion on Egyptian soil gave him the opportunity to test his ability to manage and lead a conquered territory and experiment with a number of military, administrative and social reforms. Of course, the Corsican general was not alone and he had the support of exceptional men, most of whom would follow him throughout his epic journey.
Below is a great video from The Recreation Department on YouTube ranking all six factions from the first three Levy & Campaign series titles: Nevsky, Almoravid, and Inferno. Enjoy! -Rachel
Designers Christopher Vorder Brugge, Mark McLaughlin, and I would like to express our gratitude for the support, patronage, and encouragement which so many of the GMT Community provided over the lengthy, but always enjoyable, journey of ACME from concept to publication. You have our thanks.
In this series of articles, we will chronologically discover the epic of Napoleon in Egypt. In our previous article, we saw how, after conquering Egypt, Napoleon had to take his men to Syria to face the Ottoman army. But after failing to conquer the walls of Acre, coupled with a British landing, Bonaparte had to turn back to defend his hard-won territory. What does the future hold for these thousands of French soldiers, trapped between the desert and the enemy? This is what we will see in this final article, which covers the third scenario of Napoleon in Egypt: The Fall.
In this series of articles, we will chronologically discover the epic of Napoleon in Egypt. In our first article, we followed the French from the moment they left their country throughout the Nile campaign, which allowed them to conquer an immense territory from Alexandria to Thebes via Cairo. The year now turns to 1799, and Bonaparte sets his sights to Syria (now Israel) to complete his conquest. This episode covers the second scenario of Napoleon in Egypt: The Syrian Anabasis.
In this installment, we turn our attention from the thematic aspects of the game that have preoccupied us in the previous articles and consider now the game’s mechanics. We will review the various types of event cards in the game.