Battle Command: The Bulge After Action Report Part 1 — German Turn 1

German Turn 1 – Here Comes the Panzer Attack The game starts at the beginning of the combat phase of the first German turn. As they are on the strategic offensive, the Germans have access to a re-roll marker for the first half of the game, allowing them to force any one die to be […]

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After Action Report

Decisive Action: Fire Combat

Decisive Action is a game all about deep planning, tactical maneuver, and judicious use of combat multipliers like artillery and electronic warfare, as discussed previously. But this is war, and so, at the end of the day, you’ve got to put the pointy end of the stick into the other chap. Or rather, put the

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Developer Notes

Simulating Asymmetry in Imperial Fever

The 19th century is the age of British hegemony. This hegemony was expressed in terms of economic development, territorial expansion, diplomatic influence, and the capacity to project military power anywhere on the globe. In 1880 the British Empire was by far the largest in the world, including the vast territories of India, Canada, and Australia,

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Designer Blogs

WBC 2023: Battles of the American Revolution After Action Report — Part II

Part II The scenario for the Final match was “Howe’s Grand Assault” at White Plains.  Father Todd and I each wanted the British and so we bid.  It only took one round.  He bid zero and so I prevailed with a bid of 1 army morale point.  I surrendered it from my at-start morale, and

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After Action Report, Designer Blogs

Infernal Machine: Three Alligator Thumbnail Biographies

As “Infernal Machine: Dawn of Submarine Warfare” moves toward publication, it has been my task to research the backgrounds of those who made up the crews of the “fishboats.” I am fascinated by the amount of information that is still available on many of these individuals. Census records gathered before, during and after the American

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Designer Blogs

Fields of Fire Series Development Diary – August 2023

Progress on Fields of Fire Deluxe Edition moves ever forwards. With the layout & design folk at GMT freed up from other projects (and everyone back from having fun gaming at WBC), the mission books are full speed ahead. First up will be Vietnam, this is the most complex of the books so we thought

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Developer Notes

1848: The Springtime of Nations — The Battle of Ideas

The 19th century was not only a century of intense political and economic change, but also great intellectual and ideological oppositions which sustained and accompanied them. The French Revolution moved the Enlightenment ideals from a handful of intelligentsia salons to the center of the political landscape across Europe, and as it did so new counter

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Designer Blogs

WBC 2023: Battles of the American Revolution After Action Report — Part I

Part I We tied our third-best attendance record for Battles of the American Revolution at the WBC this year with 31 players participating.  Among those were eight new, unrated players which speaks to the continued popularity of the series.  Also participating this year were six of the top ten AREA rated players which made for

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After Action Report, Designer Blogs

Tanto Monta: The Title of the Game and the History

Hi to the followers of the development of my game Tanto Monta. There are several of you who have asked me why the game is called “Tanto Monta” and not “Tanto monta, monta tanto”; so I have decided to explain everything around this and I hope I know how to answer the question. Both expressions

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Designer Blogs
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