Tanto Monta: The Title of the Game and the History

Hi to the followers of the development of my game Tanto Monta. There are several of you who have asked me why the game is called “Tanto Monta” and not “Tanto monta, monta tanto”; so I have decided to explain everything around this and I hope I know how to answer the question. Both expressions […]

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Designer Blogs

Plantagenet: Additions to Levy & Campaign Series Mechanics

Here the designer of Levy & Campaign Volume IV, Plantagenet (shipping as we post this), gives us a quick rundown of how this new entry alters certain game mechanics from the Series’ first three titles, Nevsky, Almoravid, and Inferno, to better represent unique aspects in the Wars of the Roses. (Be sure as well to

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Designer Blogs

1848: The Springtime of Nations — Armies

One of the biggest differences, and most important additions, that 1848: The Springtime of Nations (1848) makes to the classic Twilight Struggle/1989: The Dawn of Freedom system is the addition of armies which can be placed on the board. Like in many wargames, these pieces can be moved across the different spaces of the map,

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Designer Blogs

Imperial Fever: Deckbuilding With a Twist

Many of the more experienced players of historical games have fond memories of Pax Britannica, a game published by Victory Games in 1985. According to its rules, “Pax Britannica recreates the dynamics of the colonial era, from 1880 to the outbreak of the Great War”. However, many players feel that Pax Britannica has not aged

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Designer Blogs

Order & Opportunity: Extended Example of Play, Part 1

Some weeks ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the seventh in a series of articles covering different aspects about the game. In this and a number of following installments, we will follow along a strategic, multi-turn example of how

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Designer Blogs, Examples of Play

1848: The Springtime of Nations — Revolutions

In Europe, the year 1848 was defined by a series of revolutions that swept the continent from west to east, from France to the eastern borders of the Austrian Empire and Romania. Obviously, therefore, a game about this series of events must make an effort to simulate the multiple revolutions of the era as core

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Designer Blogs

Fields of Fire Volume 3: The Parachute Regiment, Episode 2 – Falklands

Note: All game images are of Vassal playtest art and not final Volume 3 of Fields of Fire brings three campaigns featuring The British Army – the Battle of Arnhem in 1944, the Falklands War in 1982, and Helmand Province, Afghanistan in 2008. Previous Article: Episode 1 – Arnhem

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Designer Blogs

Mr. President Sandbox Scenario #2: A Clear and Present Danger

This is the first in a series of alternate Sandbox Scenarios that offers you different possible world situations and settings that alter the focus and play experience for your Sandbox Scenario games of Mr. President. In this scenario, we postulate the following: A situation in the mid 2010s that might have happened but, thankfully, didn’t.

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Scenarios/Variants

Roots of Decisive Action

Flipping through the pages of Military Modeler magazine as a twelve-year-old kid, I and found scattered throughout ads for board wargames. Who would have thought that these games would help lead me down the path to becoming an Armored Cavalry officer and serve in the U.S. Army for twenty-five years? Then to a further career

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Designer Blogs
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