Some weeks ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the seventh in a series of articles covering different aspects about the game.
In this and a number of following installments, we will follow along a strategic, multi-turn example of how to play Order & Opportunity.
The year is somewhere early 2000’s and a new US administration — controlled by us! — has taken the helm. In this example, the EU, China, and Russia turns will be played by the bot system contained in the game, but we will abstract those turns away to allow us to focus on the US turns.