Battle Command: The Bulge After Action Report Part 5 — German Turn 3

German Turn 3 – Searching for the breakthrough. Card draws are the same on Turn 3 as on Turn 2. The Germans get a lot of fuel to power their advance, particularly for 5th Panzer Army (yellow), whilst 6th Panzer Army get a valuable Force March. Importantly, the US gets another Garrison, 2 Replacements, and […]

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After Action Report

Resisting Revolution: The Resistance

The new Cuban government that came to power in 1959 was initially very popular, replacing the Batista dictatorship with an apparently moderate liberal regime, and with ambitious plans to stamp out political corruption, to enact land, labor, and education reforms, and to normalize relationships with important trade partners like the United States. However, as Castro

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Designer Blogs

The British Way: Advanced Cyprus Variant

Testing and balancing four separate games for The British Way was no easy feat, and while for the most part I think we were successful, some players have reported issues with Cyprus after multiple games. While we do not think that the original game, as published, is strictly broken or unplayable, we would like to

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Freebies, Scenarios/Variants

Battle Command: The Bulge After Action Report Part 4 — U.S. Turn 2

The Germans kick things off this Turn with a draw of 5 cards, as the US get nothing! The US then play a Reinforcements card to build up the 1st Infantry which are coming in as reinforcements from Zone A. Another step will see them become a powerful Elite 3-strength unit, so it’s worth investing

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After Action Report

What’s Coming Next in the Battles of the American Revolution Series?

Update from Dave Stiffler: Small Battles of the American Revolution: There are many interesting American Revolution battles that are simply too small for the Battles of the American Revolution series scale (200 yards/hex, 100 men/strength point and 1 hour/turn). That’s why I’m pleased to report that Bruno Sinigaglio is designing the first “Small Battles of the American

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Designer Blogs, Developer Notes

Fields of Fire Volume 3: The Parachute Regiment, Episode 3 – Afghanistan

Note: All images are of playtest art and not final. All image credits: Craig Allen, 4 PARA. Volume 3 of Fields of Fire brings three campaigns featuring The British Army – the Battle of Arnhem in 1944, the Falklands War in 1982, and Helmand Province, Afghanistan in 2008. [links to previous InsideGMT articles: Episode 1

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Designer Blogs

Battle Command: The Bulge After Action Report Part 3 — German Turn 2

German Turn 2 – Schwerpunkt. The turn begins with cards being drawn. The Germans maintain a strong advantage here through much of the game, starting with a draw of 9 cards. The US draws 7 to begin with, but the hap will be larger during their own Admin phase. Neither side knows what the other

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After Action Report

Resisting Revolution: The Government

In the early hours of January 1st, 1959, Cuban president Fulgencio Batista fled into exile, ending nearly a decade of dictatorial rule in Cuba. The 26th of July Movement immediately began to seize control, and a week later Fidel Castro arrived triumphantly in Havana, having completed a victorious march along the whole length of the

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Designer Blogs

Battle Command: The Bulge After Action Report Part 2 — U.S. Turn 1

U.S. Turn 1 — Hold the line! The US player has very little to do on the first turn, but there is one big decision they need to make. Will they continue to stand and fight in Marnach, or pull back? The advantage of staying is that it means the Germans will be unable to supply

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After Action Report

What GMT Fans Can Expect at SDHistCon Summit 2023

Since its beginnings in 2015, the San Diego Historical Games Convention has had a strong presence from GMT Games. SDHistCon Summit 2023, set to be held from Nov. 3-5 at the S.E.S. Portuguese Hall of San Diego, will be no exception. GMT designers and contributors confirmed to attend so far include Gene and Rachel Billingsley,

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