Rebellion: Britannia — Intra Machina (Inside the Machine)

In the earliest development of Rebellion: Britannia we were visualizing the systems in the form of various levers, so that the key elements of Briton Tension, Briton Warbands, and Legion Cohesion (which is rather fun to say out loud) all had mechanisms to both increase and decrease them. We might show this in the form shown in […]

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Designer Blogs

Battle Command: The Bulge After Action Report Part 8 — U.S. Turn 4

US Turn 4 – The last chance. Moving to the US Turn, fewer cards are drawn by both sides now. Moving to close a gap in the lines with a pre-planned move, the Germans use a Force March card to shift 2nd SS Panzer into the good defensive terrain at Elsenborn. Needing to maintain a

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After Action Report

Resisting Revolution: The United States

At the beginning of 1959 United States companies owned about 40 percent of the Cuban sugar lands—almost all the cattle ranches—90 percent of the mines and mineral concessions—80 percent of the utilities—practically all the oil industry—and supplied two-thirds of Cuba’s imports. John F. Kennedy, October 1960

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Designer Blogs

The Last Hundred Yards Vol. 4 AAR: Mission 45.0 — Tigers on the Prowl

The Last Hundred Yards Vol. 4 AAR: Mission 45.0 — Tigers on the Prowl Read Post »

After Action Report

Cuius Regio: Campaign Game Summary / Example of Play

Cuius Regio is an operational level wargame depicting the military activities of the Thirty Years War.  This is a summary of activity in the first two turns of a Campaign game from one of our teaching games with our playtest group.  While this is not a detailed explanation of the rules, but it does provide

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Designer Blogs, Examples of Play, Playtest Reports

Battle Command: The Bulge After Action Report Part 7 — German Turn 4

German Turn 4 – Don’t rest on your laurels. The Germans draw a decent strong hand, but lack cards for their most important fights, which will be conducted by the 5th Panzer Army. The US draw a disappointing hand, geared entirely for defence at time when they need to be counterattacking. Next, powerful German reinforcements

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After Action Report

Why Levy & Campaign: Ancients?

Here the designer of Epipolae: The Athenian Expedition in Sicily, 415-413 BCE (P500), presents his thoughts on why the Levy & Campaign system works well for ancient settings. (All images are public domain from the Illustrated History of the World, 1881.) Levy & Campaign The Levy & Campaign (L&C) series of games was designed from

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Designer Blogs

Fields of Fire Deluxe – Vietnam Campaign Mission Book

The new Vietnam Campaign Mission book from the upcoming Fields of Fire Deluxe is now free to download from the Fields of Fire Deluxe P500 page at GMT Games for anyone with the original game to play with. About The Campaign Most Fields of Fire campaigns take place over a series of missions that are

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Development Updates

The Last Hundred Yards Vol. 4 AAR: Mission 43.0 — Green Devils’ Last Stand

Below is an After Action Report for The Last Hundred Yards Volume 4: The Russion Front Mission 43.0, Green Devils’ Last Stand. Enjoy! January 5-16, 1944. As battle was raging in the Uman Gap, Konev’s 2nd Ukrainian Front launched a major assault against Wohler’s 8th army’s right flank, driving on the important industrial city of Kirovograd.

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After Action Report

Battle Command: The Bulge After Action Report Part 6 — U.S. Turn 3

US Turn 3 – The best form of defence. The US draw a single card – an Engineer. The German draw is pictured below. During the US Admin phase each player can cycle Event cards they don’t want. The Germans therefore choose to replace an event they can no longer use (KG Peiper) and draw

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After Action Report
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