What Does it Take to Have Your Game Accepted by GMT? (Part II)

As I noted last time, I asked Andy Lewis for his input after he got home from WBC, and he sent me enough good information that I wanted to just devote a whole section to Andy’s view and process. Part I of this series can be found here. – Gene —————— Sorry for being away […]

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The Inside View

Next War Series: Reality Show

Those of you who have taken Next War: Korea (NWK) for a spin have probably noticed by now that the Korean People’s Army (KPA) and Air Force (KPAF) are fairly formidable in the game (the latter for only a little while, of course). One of the underlying assumptions of the game is that somehow, either

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Designer Blogs, Scenarios/Variants

My first trip to WBC with Liberty or Death: The American Insurrection

I think you guys are going to really like Harold Buchanan. I’ve only met him that one time in Tempe (see below), but I came away very impressed. Harold is clearly a very smart, very accomplished guy. But I think what’s going serve him best in this industry is that he is a humble, eager

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Designer Blogs

Mass Shipping Day at GMT HQ

  At last, today is the day we ship 2,100+ copies of Fire in the Lake and 1,200+ copies of Won by the Sword to our P500 customers. Oh, and mounted maps for four different games, as well! So I thought I’d give you guys a brief glimpse at the mix of organization and chaos

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The Inside View

The Other Forgotten War

August 16th marks the anniversary of the Battle of Mars-la-Tour and August 18th the anniversary of the Battle of Gravelotte-St. Privat, both fought in 1870 during the Franco-Prussian War. These two battles were titanic struggles, yielding approximately 60,000 casualties in total. Both battles were tremendously important military events when placed into proper historical perspective. In

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Inside the Game as History

Next War Series: Behind the Curtains of the International Posture Matrix

It’s no secret that the Next War Series incorporates variations of mechanics from other distinguished games. One of those games is Mark Herman’s Flashpoint: Golan (FpG). I contacted Mark during the design and development of Next War: Korea regarding using a version of  FpG’s International Posture Matrix, and he graciously agreed. There are differences, naturally, in the execution, and the Matrix is

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Designer Blogs

What Does it Take to Have Your Game Accepted by GMT? (Part I)

Hi everyone! We got a bunch of feedback and questions in response to the “Anatomy of a Game Design: The Gallic Wars” article that encouraged us to give you guys more insight into how we accept new game designs. Some of the questions came from existing or  aspiring designers or friends of guys with a

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The Inside View

Fields of Despair and the 100th Anniversary of the German Attack on Liege

Fields of Despair and the 100th Anniversary of the German Attack on Liege Read Post »

Inside the Game as History

Mobile Bay – “Damn the Torpedoes!” Rebel Raiders’ Style

Mark McLaughlin is as interesting a guy as you’re going to find at a game convention. When I think of Mark, I think “learning and laughter,” as I always learn something when I talk with him, and there’s always a lot of laughter involved! I’ve really enjoyed the few occasions (Mark is East Coast, I’m

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Inside the Game as History

Happy 18th Birthday, Luke!

Those of you who have been to a GMT Weekend at the Warehouse know that the Billingsley kids have been involved with GMT for most of their lives. Samantha, our oldest, was born six months after I created the first version of Silver Bayonet in 1990. Rachel came along two years later, and Luke in

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The Inside View
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