Firefight Friday #3: Dynamic Battlefields
Welcome back to Firefight Fridays. Last week, in the second article, we discussed the action menus on counters and the interaction between those options and the dice draft. We’ve now covered the core engine of the game, but are missing one very large piece of the puzzle. This week we will be talking about the […]
Firefight Friday #3: Dynamic Battlefields Read Post »
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