Firefight Friday #3: Dynamic Battlefields

Welcome back to Firefight Fridays. Last week, in the second article, we discussed the action menus on counters and the interaction between those options and the dice draft. We’ve now covered the core engine of the game, but are missing one very large piece of the puzzle. This week we will be talking about the […]

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Designer Blogs

Firefight Friday #2: Ordering from the Menu

Welcome back to Firefight Fridays. Last week in the first article we discussed the dice draft and how Firefight Tactical is constructed around it. We covered what is being modeled by the dice draft and how it can be used to get an edge on your opponent. This week we will be looking at the other half

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Designer Blogs

The Guerrilla Generation: Nicaragua

In the third article in this series, I covered the first of the Central American civil wars featured in The Guerrilla Generation, El Salvador. In this article, I move on to the other Central American conflict and the last game in the pack, The Guerrilla Generation: Nicaragua. As with the game on El Salvador, the

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Designer Blogs

Defiance Design Happy Hour: Partisan/SOF Operations vs. Regular Russian Forces

We intend to offer up our design notes regarding our simulation of the 2nd Russo-Ukrainian War, beginning with Volume 1: Miracle on Dnipro: Kyiv & Chernihiv campaign, from time to time. Given that we are designing a simulation regarding an ongoing conflict, it’s a first draft of history. Consequently, at least you’ll get some insight

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Designer Blogs

Firefight Friday #1: Dice Driven Gaming

Welcome to the inaugural InsideGMT article for Firefight Tactical (FFT), and the beginning of Firefight Fridays. I am going to start putting out a small article every week to give more insight into my design process for FFT, along with some previews of scenarios, units, and mechanics. I wanted to put these together to drive interest in

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Designer Blogs

The Guerrilla Generation: El Salvador

In the first two InsideGMT articles on The Guerrilla Generation I covered the conflicts in South America, featuring an urban insurgency (Uruguay) and one of the most violent insurgencies in the region’s history (Peru). In this InsideGMT article we move on to the first of the two conflicts set in Central America. The Central American

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Designer Blogs

Faction Personas for The British Way

Playing COIN series games multi-handed solo By Joe Dewhurst All four games in The British Way COIN multipack are only two-player and relatively short, so we hope that finding a partner to play with won’t be too difficult. However, we understand that many COIN players enjoy playing solo, and indeed this is probably how Stephen

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Designer Blogs, Scenarios/Variants

The Guerrilla Generation: Peru

In the first InsideGMT article on The Guerrilla Generation, I covered the famous urban guerrillas known as the Tupamaros in the Uruguay game. In this article, I’ll cover the other game set in South America, The Guerrilla Generation: Peru. The Peru game depicts the Shining Path insurgency from the early 1980s to the early 1990s.

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Designer Blogs

The 3rd Annual GMT One Holiday Gift: A CDG Solo Playsheet for Manoeuvre

It’s become a bit of an annual tradition at GMT for the fine folks at GMT One to cook up something as an end of year Christmas gift to our solo players. In 2021, that gift was a solitaire bot for Mark Herman’s Fort Sumter. In 2022, we made a CDG Solo System playsheet for

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Solitaire Systems
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