Faction Personas for The British Way

Playing COIN series games multi-handed solo By Joe Dewhurst All four games in The British Way COIN multipack are only two-player and relatively short, so we hope that finding a partner to play with won’t be too difficult. However, we understand that many COIN players enjoy playing solo, and indeed this is probably how Stephen […]

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Designer Blogs, Scenarios/Variants

The Guerrilla Generation: Peru

In the first InsideGMT article on The Guerrilla Generation, I covered the famous urban guerrillas known as the Tupamaros in the Uruguay game. In this article, I’ll cover the other game set in South America, The Guerrilla Generation: Peru. The Peru game depicts the Shining Path insurgency from the early 1980s to the early 1990s.

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Designer Blogs

The 3rd Annual GMT One Holiday Gift: A CDG Solo Playsheet for Manoeuvre

It’s become a bit of an annual tradition at GMT for the fine folks at GMT One to cook up something as an end of year Christmas gift to our solo players. In 2021, that gift was a solitaire bot for Mark Herman’s Fort Sumter. In 2022, we made a CDG Solo System playsheet for

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Solitaire Systems

Epipolae: The Setting — The Map, Cities, Routes, and Supply Sources

In the Levy & Campaign system, players conduct operational campaigns subject to transport, supply, and logistical constraints of the geography. In this article, the designer dives into the Epipolae (P500) map design, and the supply and route constraints of ancient Sicily. All map art is prototype playtest art, and not final. The Setting: Ancient Sicily

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Designer Blogs

Solitaire TacOps: Simple Structures for Strategic Depth

In the previous articles in this series, I discussed the high-level concepts behind the Solitaire TacOps system and how they are represented in the components of the game. In this article, I will walk through how players interact with those components to play out their own strategic approaches to historical engagements.

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Designer Blogs

Plantagenet – War of the Roses Replay by Christophe Correia, Part 3

Below you will find Part 2 in a Plantagenet replay series from Cristophe Correia originally published on The Boardgames Chronicle blog. You can read Parts 1 and 2 here and here. Enjoy! -Rachel

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After Action Report

The Guerrilla Generation: Uruguay

This is the first in a series of InsideGMT articles on the games in the second COIN Multipack by GMT Games, The Guerrilla Generation. First, I should mention that I’m very happy with the reception of the first COIN Multipack, The British Way, in terms of reception and sales. Thanks to all your support the

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Designer Blogs

Solitaire TacOps: Dynamic Hexes and Counters

As promised at the end of my last blog post, today we are diving into the way that the maps and components in Solitaire TacOps: Ortona impact the game play.  As discussed in the second part of this series, the system builds off of the ideas from classic hex and counter games, but it does

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Designer Blogs

Solitaire TacOps: From Double Blind to Solitaire

Last week, we started off with by talking about the design principles and scale behind Solitaire TacOps: Ortona. This week we will be talking about the design behind the series system. The Solitaire TacOps system, as a design idea, entered the formative stage while considering the map of the 1977 SPI game Cityfight by Joe Balkoski and Stephen Donaldson. It

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Designer Blogs

Hussites, Bohemian Catholics, and Foreigners: What Has Changed Without Adding New Rules?

Upcoming game Žižka: Reformation and Crusade in Hussite Bohemia, 1420-1421 comes with a bunch of new mechanics such as new Assets, new rules for Crusade, for immediate surrender of some types of Strongholds, new multi stronghold Locale (Prague), or the whole new multi-purpose deck of so called Cause cards.  It also relies heavily on mechanics

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Designer Blogs