MBT Prologue + Free Sample Scenario

27 September 1987, 1400 Zulu GDR Western Border Man’s vision of hell manifests itself in many guises. Whether terror, despair, or utter hopelessness, its definition remains very personal in nature. For 2nd battalion commander Major Petr Nikolayevich Yakolev, the descent into his personal abyss coincided with his posting to the 79th Guards Tank Division. Yakolev […]

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Designer Blogs, Scenarios/Variants

Closed Circuit: Thunder Alley, Grand Prix, and New Tracks

Well, I am a dyed-in-the-wool wargamer, but I have to admit, with Thunder Alley, Jeff and Carla have hooked me (and my whole family!). I’ve now played a dozen or so games, with a mix of wargamers and eurogamers and never-before gamers, and all of them have been really fun. We have a group of

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Designer Blogs

What Do You Want to Know About Falling Sky?

Volko and Andrew Ruhnke, the designers of Falling Sky our newest COIN Series game to hit the P500 list, are preparing an article for you guys that gives you a look inside the design. In what is a first for InsideGMT, they’ve asked me to involve you guys in the process of article creation. Volko and Andrew

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The Inside View

What Does it Take to Have Your Game Accepted by GMT? (Part II)

As I noted last time, I asked Andy Lewis for his input after he got home from WBC, and he sent me enough good information that I wanted to just devote a whole section to Andy’s view and process. Part I of this series can be found here. – Gene —————— Sorry for being away

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The Inside View

Next War Series: Reality Show

Those of you who have taken Next War: Korea (NWK) for a spin have probably noticed by now that the Korean People’s Army (KPA) and Air Force (KPAF) are fairly formidable in the game (the latter for only a little while, of course). One of the underlying assumptions of the game is that somehow, either

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Designer Blogs, Scenarios/Variants

My first trip to WBC with Liberty or Death: The American Insurrection

I think you guys are going to really like Harold Buchanan. I’ve only met him that one time in Tempe (see below), but I came away very impressed. Harold is clearly a very smart, very accomplished guy. But I think what’s going serve him best in this industry is that he is a humble, eager

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Designer Blogs

Mass Shipping Day at GMT HQ

  At last, today is the day we ship 2,100+ copies of Fire in the Lake and 1,200+ copies of Won by the Sword to our P500 customers. Oh, and mounted maps for four different games, as well! So I thought I’d give you guys a brief glimpse at the mix of organization and chaos

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The Inside View

The Other Forgotten War

August 16th marks the anniversary of the Battle of Mars-la-Tour and August 18th the anniversary of the Battle of Gravelotte-St. Privat, both fought in 1870 during the Franco-Prussian War. These two battles were titanic struggles, yielding approximately 60,000 casualties in total. Both battles were tremendously important military events when placed into proper historical perspective. In

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Inside the Game as History

Next War Series: Behind the Curtains of the International Posture Matrix

It’s no secret that the Next War Series incorporates variations of mechanics from other distinguished games. One of those games is Mark Herman’s Flashpoint: Golan (FpG). I contacted Mark during the design and development of Next War: Korea regarding using a version of  FpG’s International Posture Matrix, and he graciously agreed. There are differences, naturally, in the execution, and the Matrix is

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Designer Blogs

What Does it Take to Have Your Game Accepted by GMT? (Part I)

Hi everyone! We got a bunch of feedback and questions in response to the “Anatomy of a Game Design: The Gallic Wars” article that encouraged us to give you guys more insight into how we accept new game designs. Some of the questions came from existing or  aspiring designers or friends of guys with a

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The Inside View
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