Telling the Story of Another People

When I set out to design Navajo Wars, I had a couple goals in mind. First, I wanted to tell the story of the Diné (“the people”) in a way that was faithful to the historical record, honorable, and from the perspective of the Diné. When I was finishing up Navajo Wars, I knew already […]

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Designer Blogs, Inside the Game as History

And Now For Something Completely Different ……

…. Hammerin’ Sickles, a regimental-scale Gettysburg game! What? You say you already own a dozen Gettysburg games? And you currently have a multitude of games with all sorts of different tactical American Civil War systems? I suspect that a lot of gamers think this idea is ridiculous – why would a designer waste his time

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Designer Blogs

Designer’s Journey: Beda Fomm to Hellfire Pass

Hellfire Pass is the latest entry to hit the GMT P500 from Consim Press. This release pays tribute to the classic Beda Fomm game design by Frank Chadwick, and covers not one but two separate battles — Operation Battleaxe and Brevity. As publisher, Beda Fomm will always hold a special place in my heart — it was

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Consim Press

Interview with Developer Fred Manzo

One of the highlights of my trip to WBC this year was meeting Fred Manzo.  Fred introduced himself to me on my first day in the GMT demo area.  He was sitting with the maps and promotional material for the two games he is developing (both designed by Hermann Luttmann), Hammerin’ Sickles– Longstreet Attacks at Gettysburg and At

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Interviews

Inside Our Digital Game Strategy (Part I)

We’re rolling out our new Leaping Lemmings for iPad app this week, with thanks to the good people at GameTheory, who programmed the app. Thanks to all of you who have helped us by downloading the app and giving us your feedback already. To everyone else, please DO support us by downloading the app –

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Digital Versions of our Games, The Inside View

Design Background – Panzer and MBT

Jim Day has been a respected designer in our hobby going back to the 1970s. When Andy told me a few years back that we had an opportunity to work with Jim on completely retooled versions of his terrific tactical wargames, I was thrilled, as I knew his systems were first-rate and was impressed at

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Designer Blogs

The Great Leap from Wargame Design….

…. or what the heck got into Rick Young’s head,  designing Leaping Lemmings? Hey guys, I have often been asked, what’s a fine upstanding Wargame Designer like myself doing making a game like Leaping Lemmings? With LL coming out for iPad soon, I thought I’d fill you all in on what went on with that fateful

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Designer Blogs, Digital Versions of our Games

MBT Prologue + Free Sample Scenario

27 September 1987, 1400 Zulu GDR Western Border Man’s vision of hell manifests itself in many guises. Whether terror, despair, or utter hopelessness, its definition remains very personal in nature. For 2nd battalion commander Major Petr Nikolayevich Yakolev, the descent into his personal abyss coincided with his posting to the 79th Guards Tank Division. Yakolev

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Designer Blogs, Scenarios/Variants

Closed Circuit: Thunder Alley, Grand Prix, and New Tracks

Well, I am a dyed-in-the-wool wargamer, but I have to admit, with Thunder Alley, Jeff and Carla have hooked me (and my whole family!). I’ve now played a dozen or so games, with a mix of wargamers and eurogamers and never-before gamers, and all of them have been really fun. We have a group of

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Designer Blogs

What Do You Want to Know About Falling Sky?

Volko and Andrew Ruhnke, the designers of Falling Sky our newest COIN Series game to hit the P500 list, are preparing an article for you guys that gives you a look inside the design. In what is a first for InsideGMT, they’ve asked me to involve you guys in the process of article creation. Volko and Andrew

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The Inside View
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