Perfect Openings: First Turn VC Strategy in Fire in the Lake

Welcome to the first Strategy Article we’ve published in InsideGMT! Unlike the majority of our articles, this one was not written by one of our designers or developers, but by one of our players. I want to thank Mark D. (the new owner of Grognard.com)  for creating such a well-conceived and well-written article that’s aimed at helping […]

Perfect Openings: First Turn VC Strategy in Fire in the Lake Read Post »

Strategy Articles

Time of Crisis Design Diary #2

The first question a lot of people ask about Time of Crisis is, “How does it compare to other deckbuilding games?”  This is something Wray and I thought about quite a bit throughout the development process.  When we first conceived of the base design for Time of Crisis, deckbuilding was still a new mechanic on the

Time of Crisis Design Diary #2 Read Post »

Designer Blogs

A BECKONING VICTORY: THE BATTLE OF MARS-LA-TOUR 1870

At Any Cost P500 Page “The tragedy is that, obsessed with avoiding defeat, he was blind to a beckoning victory.” – David Ascoli, author of A Day of Battle, referring to French Marshal Francois Bazaine   The Battle of Mars-la-Tour was fought on August 16th, 1870 and is considered to be one of the more remarkable

A BECKONING VICTORY: THE BATTLE OF MARS-LA-TOUR 1870 Read Post »

Inside the Game as History

Summary Changes between 7YW:Frederick’s Gamble & The Napoleonic Wars

For background, please reference the previous  After Action Report of a play test of this exciting game: which is built on the game system pioneered by Mark McLauglin’s The Napoleonic Wars and refined with his GMT Wellington and Kutuzov designs. Whenever Greg, I, or one of our fine play-testers teach 7YW:FG to individuals, at a club

Summary Changes between 7YW:Frederick’s Gamble & The Napoleonic Wars Read Post »

Designer Blogs

Brilliant Strokes in Liberty or Death: The American Insurrection

Volume VI of the COIN series will bring a number of changes to the system to apply the realities of combat, politics and economics in the eighteenth century.   Each leader has a specific Brilliant Stroke card with capabilities that can be used by trumping an event card in play.   The mechanism allows each

Brilliant Strokes in Liberty or Death: The American Insurrection Read Post »

Designer Blogs

Twilight Struggle KickStarter Update

Hi everyone! We wanted you all to get the update on where we are with both the Digital Version and new Collector’s Edition of Twilight Struggle, which were funded by our successful Kickstarter Campaign this past summer. So here’s a copy of the update that went out today to Kickstarter backers. Enjoy! Gene ——————- Dear

Twilight Struggle KickStarter Update Read Post »

Digital Versions of our Games

Hitler’s Reich: A Card Conquest System Game: Extended Example of Play (Part 1 of 2)

During October 2014’s GMT  “Weekend at the Warehouse,” I had the pleasure of teaching many of this wonderful event’s attendees how to play Hitler’s Reich.  The games were invariably entertaining, fun to observe, and players’ responses, both during and after the event, to this marvelous Mark McLaughlin design gratifying to experience.  Prior InsideGMT articles hopefully

Hitler’s Reich: A Card Conquest System Game: Extended Example of Play (Part 1 of 2) Read Post »

Examples of Play

Rendering Caesar’s COIN (Part I)

Before GMT had announced Falling Sky as an upcoming COIN Series volume, a couple images of our prototype posted on GMT’s Instagram site spawned a Boardgamegeek thread  contending that application of the COIN Series system to ancient Roman warfare was an unwise and awkward mismatch – a square peg in a round hole.  I was a bit amazed

Rendering Caesar’s COIN (Part I) Read Post »

Designer Blogs

Interview with Developer Mike Bertucelli

Mike Bertucelli has been with me and Liberty or Death every step of the way.  I feel lucky that he is interested in the game enough to develop it.  He is also a great guy to work with: larger than life both literally and physically and with a big heart.  He brings a lot to

Interview with Developer Mike Bertucelli Read Post »

Interviews

The Rockland Gamer Guys Meet “Hitler’s Reich”

Introduction: This provocative article title is not an ominous “Pulp Fiction” confrontation, but a quick After Action Report of my former New York gaming buddies first exposure to this latest game I’m developing with Designer Mark McLaughlin, Hitler’s Reich: A Card Conquest System Game (henceforth referenced “HITLER’S REICH”).  Back when I resided in New York,

The Rockland Gamer Guys Meet “Hitler’s Reich” Read Post »

Playtest Reports
Scroll to Top