Rendering Caesar’s COIN (Part II)

For those of you who missed Part I of this article, you can find it here: Rendering Caesar’s COIN (Part I) Welcome back to our answers to your questions about how our design Falling Sky adapts the COIN Series’ game system, originally about modern insurgencies, to depict the Gallic revolts against Caesar in the late 50s BC.  […]

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Designer Blogs

Silver Bayonet Archival Material, Part 1

In the course of conducting research and going over old material, Gene and I have stumbled across some items, initially released via the original, paper (*gasp*) version of InsideGMT from 1991. Within those hallowed (and yellowed) archives, we found two additional scenarios as well as some Advanced Game solitaire suggestions. As I get the rest

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Scenarios/Variants

Twilight Struggle Digital Version Update

Hi everyone! Here’s a new update on the Twilight Struggle Digital Version from Randy at Playdek. Enjoy! Gene —————- Greetings, Backers! I’d like to give you a quick update on how development of Twilight Struggle: Digital Edition is going. Online multiplayer is pretty solid now. Gary & I have asynchronous games going all the time.

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Digital Versions of our Games

Silver Bayonet: The 25th Anniversary Edition

Back in 1989, before the “G”, “M”, and “T” had even officially formed a company, I was working on my first “real” (as opposed to all the extremely amateur efforts that violated my game tables during the college and early-professional years. MAN, I kinda wish I’d kept the one on Brice’s Crossroads!) game design, an

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Designer Blogs

Next War: Taiwan Scenario – Invasion!

18.3.8 Invasion! – Operational Map Only Scenario This scenario allows players to play the Advanced Game scenarios, but ignore any naval aspects. The scenario assumes that the PRC has been able to nullify the ROC Navy, secure the Inshore approaches to Taiwan, and begin to establish a beachhead on Taiwan.

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Scenarios/Variants

Next War: Korea Scenario – Regime Change

  16.2.7 Regime Change Scenario Rather than facing a foe which is disintegrating in front of them as in the Collapse! Scenario, this scenario depicts a situation in which the U.S. and ROK have decided that enough is enough, and the regime in North Korea needs to be changed. To that end, they’ve decided to

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Scenarios/Variants

Hitler’s Reich: A Card Conquest System Game: Extended Example of Play (Part 2 of 2)

Click here to read Part I of this article Chapter Four.  Blitzkrieg & Second Success Action Because the Axis won its first Action, it gains a Second Success Bonus Action.  The Axis choice to take the Production Center Bonus Event Action put that Success Action in jeopardy, as had the Axis failed in the Production Center

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Examples of Play

Next War: Taiwan Examples of Play

The following examples are intended to assist with some of the trickier aspects of play in the recently released Next War: Taiwan. Penghu Invasion Example The following is an example of how to conduct an invasion of Penghu using the Advanced Game Series Rules. It is not, necessarily, the best way to go about it,

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Examples of Play

Adding the Replicators to Space Empires

Jim Krohn is the creator of our really cool 4X space game, Space Empires. In the expansions to SE, Jim has managed to give us a bunch of cool new additions and options without making the game unwieldy – a considerable design accomplishment. In this, Jim’s first article for InsideGMT, he takes us inside his

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Designer Blogs

Interview with Developer Alan Ray

Ludography DEVELOPER Great Battles of History: Great Battles of Alexander Expanded Deluxe (P500 -2015) Hoplite (2014) Chariots of Fire (2010) SPQR Deluxe (2008) Chandragupta (2008) Barbarian (2008) RAN (2007) Samurai 2nd Edition (2007) Gergovia (2007) C3I Simple GBoH Battle Manual (2006) Mamluk (2006) War Galley 2nd Edition (2006) Caesar Conquest of Gaul 2nd Edition (2006)

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Interviews
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