Hitler’s Reich: A Card Conquest System Game: Extended Example of Play (Part 1 of 2)

During October 2014’s GMT  “Weekend at the Warehouse,” I had the pleasure of teaching many of this wonderful event’s attendees how to play Hitler’s Reich.  The games were invariably entertaining, fun to observe, and players’ responses, both during and after the event, to this marvelous Mark McLaughlin design gratifying to experience.  Prior InsideGMT articles hopefully […]

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Examples of Play

Rendering Caesar’s COIN (Part I)

Before GMT had announced Falling Sky as an upcoming COIN Series volume, a couple images of our prototype posted on GMT’s Instagram site spawned a Boardgamegeek thread  contending that application of the COIN Series system to ancient Roman warfare was an unwise and awkward mismatch – a square peg in a round hole.  I was a bit amazed

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Designer Blogs

Interview with Developer Mike Bertucelli

Mike Bertucelli has been with me and Liberty or Death every step of the way.  I feel lucky that he is interested in the game enough to develop it.  He is also a great guy to work with: larger than life both literally and physically and with a big heart.  He brings a lot to

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Interviews

The Rockland Gamer Guys Meet “Hitler’s Reich”

Introduction: This provocative article title is not an ominous “Pulp Fiction” confrontation, but a quick After Action Report of my former New York gaming buddies first exposure to this latest game I’m developing with Designer Mark McLaughlin, Hitler’s Reich: A Card Conquest System Game (henceforth referenced “HITLER’S REICH”).  Back when I resided in New York,

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Playtest Reports

Series Replay – Next War: India-Pakistan, Part 4 (final)

“Kashmir”, Game Turn 4 Game Turn 4 in this scenario is an “Initiative” turn for the Indians. At this point both sides are quickly running out of units, with the Pakistan/China side having a bit of an advantage since they started with a larger force. The Next War combat results table has high attrition for

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Series Replay

Hitler’s Reich – The Event Decks: Broadening the Front in Hitler’s Reich

Hitler’s Reich is World War Two in two+ hours – and sometimes less.   One of the reasons this game plays so fast, once players become familiar with the rules, cards and their interplay on the map, is that all conflict in Hitler’s Reich is resolved through the play of cards.   Each player has a designated War

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Designer Blogs, Development Updates

Time of Crisis Design Diary: A Design History

The design of Time of Crisis started with one fairly simple idea.  Wray was living and working in Chicago, so I was lucky to be able to meet with him in person fairly frequently.  At one game day at my house, we were discussing possible game design projects, and I related my interest in the

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Designer Blogs

The 7 Years War: Frederick’s Gamble – Playtest Report

 I’m privileged to be Game Developer for The 7 years War: Frederick’s Gamble (henceforth referred to 7YW:FG). This is a wonderful game based on the innovative and still ever popular card driven game engine from Designer Mark McLaughlin: The Napoleonic Wars.  If you’re familiar with TNW or its successor games, Wellington and/or Kutuzov; you’d have

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Development Updates, Playtest Reports

Series Replay – Next War: India-Pakistan, Part 3

“Kashmir”, Game Turn 3 Game Turn 3 in this scenario is a “contested” turn; with much more limited movement/combat segments. In the Next War series turns are either “Initiative” turns (that have 3 move/attack cycles for the attacker and 2 move/attack cycles for the defender) or “Contested” turns that provide only 1 move/attack cycle for

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Series Replay

The Campaign of 1777 – Liberty or Death: The American Insurrection

We’ve just added Liberty or Death to our P500 list today, so order away! 🙂 Liberty or Death P500 Page. Enjoy! – Gene ——————- Below is a narrative from a recent playtest of Liberty or Death at the Camp Pendleton Conflict Simulations Club here in San Diego.  I am indebted to my friends for taking

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Playtest Reports
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