Changes and Updates to Normandy ’44

Normandy ’44 is one of two Mark Simonitch designs (Ukraine ’43 is the other) that we are reprinting this spring. Mark’s games are known among wargamers as gamer-friendly labors of love, a result of his passion and commitment to combining historical accuracy with elegant game systems. Mark has taken the opportunity afforded by the reprint […]

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Designer Blogs, Development Updates

Silent Victory: The Hunters goes to the Pacific

Silent Victory: U.S. Submarines in the Pacific, 1941–45, is the upcoming release from Consim Press, and is currently available for preorder (approaching the 1,100 preorder mark — thank you!). This game marks the continuation of The Hunters, which has been well received and is now available in its Second Printing. In this blog post, we

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Consim Press, Development Updates

Fields of Despair – The Economic System

In this blog post, I’d like to introduce you to the economic system found in Fields of Despair: France 1914-1918. Its development over the years has been one of my most enjoyable design tasks and one that receives a lot of positive feedback. Simple enough not to get in the way game play while important

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Designer Blogs

The Battle of Serafim Farm – a Playtest AAR from Gallipoli, 1915

“The Infantry simply cannot get forward against those guns. They will see them coming from miles away.” Lord Hamilton chewed on his mustache. Then the answer, my good man, is that they must not see us. Let me remind of you of the night attack by the Greeks against the Trojans – Troy is just

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After Action Report, Playtest Reports

Going Solo & Schizoid in Hitler’s Reich – A Peek Into Conquering Europe All Alone

“World War Two for Two Players in Two Hours – or less” is the simplest way to describe Hitler’s Reich, GMT’s upcoming strategic game of the European theater in the Second World War.  Although designed for and best played by two players, it can also be played by as many three or four, or as

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Designer Blogs

Design Update from Mark Herman

    Happy 2015… here is what I have been up to since my last blog post: Churchill If Churchill was a ship launching, we have hit the hull with a bottle of champagne and we are fitting it out. As I write this, I just sent Mark Simonitch the final counter corrections and all

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Designer Blogs

Space Empires: Replicators Resource Cards

Because I pushed for and laid out most of the Resource Cards for Space Empires: Replicators, Jim Krohn asked me to do a write up on how they came about. When we were well into the design process for SE: Close Encounters, we got an email forwarded by GMT from David Ward with some ideas

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Designer Blogs

Rendering Caesar’s COIN (Part II)

For those of you who missed Part I of this article, you can find it here: Rendering Caesar’s COIN (Part I) Welcome back to our answers to your questions about how our design Falling Sky adapts the COIN Series’ game system, originally about modern insurgencies, to depict the Gallic revolts against Caesar in the late 50s BC. 

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Designer Blogs

Silver Bayonet Archival Material, Part 1

In the course of conducting research and going over old material, Gene and I have stumbled across some items, initially released via the original, paper (*gasp*) version of InsideGMT from 1991. Within those hallowed (and yellowed) archives, we found two additional scenarios as well as some Advanced Game solitaire suggestions. As I get the rest

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Scenarios/Variants