Twilight Struggle Kickstarter Update

Hi Everyone! This update is to let you guys know that we are making good progress on both the digital and the physical rewards for our Twilight Struggle project! I know last month’s update might have been a bit of a downer, as you read about delays on both the digital and physical fronts. So I’m […]

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Designer Blogs, Digital Versions of our Games

Inside No Retreat!: The Italian Front

Coming Soon! No Retreat! The Italian Front will be released soon! I have been very busy with the details of the design work and haven’t been able to spend much time online telling you all about its peculiarities and qualities. So please, let me correct this lapse today. Why This Game? This is the fourth game in

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Designer Blogs, Development Updates

Time of Crisis Design Diary #3

As mentioned in previous articles (Design Diary #1 and Design Diary #2), I believe that one of the most distinctive aspects of any card-driven game (CDG) is the set of historical events that are featured on the operations cards used in the game.  Not only should the events provide players with interesting alternatives to the

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Designer Blogs

What’s New in Grand Prix?

Thunder Alley did exactly what Carla & I had hoped it would do. It brought the feel of a stock car race to our table. No runaway leaders, frequent yellow flags and when there were no yellows, there was tension around the event cards with half the table hoping for a yellow to catch up

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Designer Blogs

Labyrinth II Book Ends

In my previous InsideGMT post, I compared the expansion Labyrinth II: The Awakening, 2010 – ? with Twilight Struggle, and gave some examples of play to shed light on the similarities between both games. In this post, I will describe some of the challenges in designing a simulation on a very recent and still evolving

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Designer Blogs

Genesis – Developer Update

Genesis Developer Update – April 2015 As we enter the month of April, the creation of the game’s components is in the final stretch.  The map, counters, Event Cards, and Kingdom Display/Victory Point Cards are complete. The rules and the Player Aid cards have moved through the layout and internal edit process, are off to

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Development Updates

On Victory Conditions and Playing the French in Liberty or Death

VICTORY CONDITIONS How could the French or Indians win the American Revolution? If you define winning the game as controlling North America in some way – they can’t. But the question for me is a broader question: How can these Factions, each important to the outcome of the conflict, win their situation? With that question

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Designer Blogs

MBT – Helicopters in Action

We’re thrilled that MBT (along with a reprint of the sold-out Panzer) is now in our production queue for late 2015/early 2016. Clearly, a lot of you play and like Panzer, and the MBT P500 numbers have been very good, as well. As we near getting this game into our final art and production stages, we

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Examples of Play

The Art of Wing Leader

Flame wars, don’cha love ‘em? Gets the blood up. Keeps me alive and truckin’. This post begins with one of those online feuds in which grown men rhetorically whack each other round the head with saucepans until one side is exhausted or goes completely loopy and starts chewing the walls. In this fight my opponent’s parting

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Designer Blogs

Comparing Labyrinth II with Twilight Struggle

Many consider Labyrinth a transition game from Twilight Struggle to the COIN series that followed.  In several ways, the Labyrinth II: The Awakening 2010-? expansion takes us back to its Twilight Struggle roots.  This article will highlight the similarities between the Labyrinth II expansion and TS. When I first introduced the idea of designing an Arab

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Designer Blogs
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