The Battle of Serafim Farm – a Playtest AAR from Gallipoli, 1915

“The Infantry simply cannot get forward against those guns. They will see them coming from miles away.” Lord Hamilton chewed on his mustache. Then the answer, my good man, is that they must not see us. Let me remind of you of the night attack by the Greeks against the Trojans – Troy is just […]

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After Action Report, Playtest Reports

Going Solo & Schizoid in Hitler’s Reich – A Peek Into Conquering Europe All Alone

“World War Two for Two Players in Two Hours – or less” is the simplest way to describe Hitler’s Reich, GMT’s upcoming strategic game of the European theater in the Second World War.  Although designed for and best played by two players, it can also be played by as many three or four, or as

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Designer Blogs

Space Empires: Replicators Resource Cards

Because I pushed for and laid out most of the Resource Cards for Space Empires: Replicators, Jim Krohn asked me to do a write up on how they came about. When we were well into the design process for SE: Close Encounters, we got an email forwarded by GMT from David Ward with some ideas

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Designer Blogs

Rendering Caesar’s COIN (Part II)

For those of you who missed Part I of this article, you can find it here: Rendering Caesar’s COIN (Part I) Welcome back to our answers to your questions about how our design Falling Sky adapts the COIN Series’ game system, originally about modern insurgencies, to depict the Gallic revolts against Caesar in the late 50s BC. 

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Designer Blogs

Silver Bayonet Archival Material, Part 1

In the course of conducting research and going over old material, Gene and I have stumbled across some items, initially released via the original, paper (*gasp*) version of InsideGMT from 1991. Within those hallowed (and yellowed) archives, we found two additional scenarios as well as some Advanced Game solitaire suggestions. As I get the rest

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Scenarios/Variants

Twilight Struggle Digital Version Update

Hi everyone! Here’s a new update on the Twilight Struggle Digital Version from Randy at Playdek. Enjoy! Gene —————- Greetings, Backers! I’d like to give you a quick update on how development of Twilight Struggle: Digital Edition is going. Online multiplayer is pretty solid now. Gary & I have asynchronous games going all the time.

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Digital Versions of our Games

Silver Bayonet: The 25th Anniversary Edition

Back in 1989, before the “G”, “M”, and “T” had even officially formed a company, I was working on my first “real” (as opposed to all the extremely amateur efforts that violated my game tables during the college and early-professional years. MAN, I kinda wish I’d kept the one on Brice’s Crossroads!) game design, an

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Designer Blogs

Next War: Taiwan Scenario – Invasion!

18.3.8 Invasion! – Operational Map Only Scenario This scenario allows players to play the Advanced Game scenarios, but ignore any naval aspects. The scenario assumes that the PRC has been able to nullify the ROC Navy, secure the Inshore approaches to Taiwan, and begin to establish a beachhead on Taiwan.

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Scenarios/Variants

Next War: Korea Scenario – Regime Change

  16.2.7 Regime Change Scenario Rather than facing a foe which is disintegrating in front of them as in the Collapse! Scenario, this scenario depicts a situation in which the U.S. and ROK have decided that enough is enough, and the regime in North Korea needs to be changed. To that end, they’ve decided to

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Scenarios/Variants
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