Dark Sands – Compass Scenario AAR, Part 4 (and final)

Click on the following to read the three previous installments of this article: Part I, Part II, Part III. Chit 7 British Reinforcements. The British Turn 4 Reinforcements include 3 brigades as normal arrivals. And the 6th Australian Div as an exchange for the 4th Indian Division. Indicated by the black box around both the […]

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After Action Report, Series Replay

Solitaire System for Fields of Despair, Part III

Here are links to the first two articles in this series: Part I   Part II Welcome back to the overview of the solitaire system for Fields of Despair: France 1914-1918.  A huge thank you goes out to everyone who has helped us get across the 500 order mark.  The development team and I are thrilled

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Designer Blogs, Solitaire Systems

Churchill Strategy and Tactics Tips

The ship has arrived in Oakland and WBC is just around the corner, so 1200+ Churchill games will soon be arriving at front doors around the world. I just completed my next Clio’s corner #6 for c3i magazine that covers many aspects of design theory through the lens of Churchill. Unfortunately, the magazine will not hit

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Designer Blogs, Strategy Articles

Stonewall’s Sword: Revolution Games

Although this blog is generally focused on GMT Games’ designers and our products, I do occasionally make an exception, especially for our designers who have game designs produced with other companies. In this instance, designer Hermann Luttmann, who has both Hammerin’ Sickles and At Any Cost on our P500 list – both the beginning of series’

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Designer Blogs

Dark Sands – Compass Scenario AAR, Part 3

  Here are links to Part 1 and Part 2 of this article. Turn 2 The British have the initiative and need to select their initiative chit. Not an easy decision with the Italians still perched on the coast road east of Helfaya Pass. Only the two 7th Armored Tank Brigades are in range to

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After Action Report, Series Replay

Solitaire System for Fields of Despair, Part II

You can view Part I of this article here. Movement With air recon complete it’s time to move any/all of your blocks into position for the attack!  Block movement remains the same as in the 2-player game.  Combat The solitaire combat sequence has a small departure from the 2-player game where artillery is committed and

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Designer Blogs, Solitaire Systems

Mr. President: A Month in the Life

Last week, I let you guys know in our monthly update that I’ve been working on a solitaire game called Mr. President. Some of you read last year’s teaser article about the game, but virtually everyone is still in the dark about how this game plays. Well, it IS still in the design and alpha

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Designer Blogs

Welcome to Centerville

Behind the Curtain So, you’ve read the description of the game or looked at the pictures of some playtest graphics, and you want to know more. Well, come on over here, mind your step around the 4-sided dice on the floor there and please ignore the man behind that curtain. That’s just Chad – hard

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Designer Blogs

Dark Sands – Compass Scenario AAR, Part 2

Click this link to read Part 1 of this article. Chit 6: Axis Half Move/Combat-1 Next Chit is an Axis HalfMove/Combat. The Axis takes it as a move and attempts to cover major crossroads. The Italians in Sidi Baranni attempt to move out of their predicament. At this point they will survive the attrition phase

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After Action Report, Series Replay

Solitaire System for Fields of Despair, Part I

Hey Solitaire Gamers! Now for Something Completely Different. Solitaire Design for a Block War Game! Solitaire play for Fields of Despair was first brought up by developer Mike Bertucelli who my family affectionately refers to as, “your other wife.”  Every so often Mike would say, “You know what would be awesome?” (pause – I know

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Designer Blogs, Solitaire Systems
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