A GMT Weekend at the Warehouse with Örjan Ariander (April 2015)

The GMT Weekend at the Warehouse offers gamers an opportunity to play their favorite games amongst the shelves of thousands of GMT games.  For me, the best part is the opportunity to meet designers and other notables that created and love the games.  Now that I am designing Liberty or Death it gives me the […]

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Designer Blogs, The Inside View

Anatomy of a New Map for Silver Bayonet

When I decided to do a 25th Anniversary Edition of Silver Bayonet, I knew that I had to commit to doing a MAJOR revision of the game map. There are artistic reasons to want a new map because the maps that Mark and Charlie are capable of creating today dwarf what we were able to create in the

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Designer Blogs, Development Updates

Next War: Korea – Scenario – Modified Tactical Surprise

Dan Stueber has been a long time proofreader, playtester, and supporter of the Next War series. He has completed and posted several solitaire game session reports on Boardgamegeek including one for the scenario he’s designed for Next War: Korea which is presented for your use below. Hope you enjoy! – Mitch This scenario postulates a slow

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Scenarios/Variants

Designing Artificial Intelligence for Digital Dominant Species

Hey everyone! My name is Matt Brand. I work at GameTheory in Burlington, VT, and I am the primary developer on the digital version of Dominant Species by GMT Games. I am finishing up the Artificial Intelligence (AI) portion of the game right now, and wanted to give a little window into the creation of

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Digital Versions of our Games

Twilight Struggle Kickstarter Update

Hi Everyone! This update is to let you guys know that we are making good progress on both the digital and the physical rewards for our Twilight Struggle project! I know last month’s update might have been a bit of a downer, as you read about delays on both the digital and physical fronts. So I’m

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Designer Blogs, Digital Versions of our Games

Inside No Retreat!: The Italian Front

Coming Soon! No Retreat! The Italian Front will be released soon! I have been very busy with the details of the design work and haven’t been able to spend much time online telling you all about its peculiarities and qualities. So please, let me correct this lapse today. Why This Game? This is the fourth game in

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Designer Blogs, Development Updates

Time of Crisis Design Diary #3

As mentioned in previous articles (Design Diary #1 and Design Diary #2), I believe that one of the most distinctive aspects of any card-driven game (CDG) is the set of historical events that are featured on the operations cards used in the game.  Not only should the events provide players with interesting alternatives to the

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Designer Blogs

What’s New in Grand Prix?

Thunder Alley did exactly what Carla & I had hoped it would do. It brought the feel of a stock car race to our table. No runaway leaders, frequent yellow flags and when there were no yellows, there was tension around the event cards with half the table hoping for a yellow to catch up

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Designer Blogs

Labyrinth II Book Ends

In my previous InsideGMT post, I compared the expansion Labyrinth II: The Awakening, 2010 – ? with Twilight Struggle, and gave some examples of play to shed light on the similarities between both games. In this post, I will describe some of the challenges in designing a simulation on a very recent and still evolving

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Designer Blogs

Genesis – Developer Update

Genesis Developer Update – April 2015 As we enter the month of April, the creation of the game’s components is in the final stretch.  The map, counters, Event Cards, and Kingdom Display/Victory Point Cards are complete. The rules and the Player Aid cards have moved through the layout and internal edit process, are off to

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Development Updates
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