The Guerrilla Generation: Resisting Reagan Campaign Scenario

After covering the four individual games in The Guerrilla Generation in the previous articles of this series, it is now time to discuss the multipack’s campaign scenario: Resisting Reagan. I think campaign scenarios that link at least some of the games together is an essential part of each multipack, allowing designers to show broader connections […]

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Designer Blogs

A “Congress of Vienna” GMT Production Process Status Report

Introduction by Fred Schachter – Congress of Vienna (CoV), Assistant Designer & Editor: What a wonderful and pleasurable journey it’s been in this “labor of love” regarding Designer Frank Esparrago’s Congress of Vienna game. Previous InsideGMT articles were devoted to various aspects of the game (see: GMT Games – Congress of Vienna); but with this

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Designer Blogs, Development Updates

Defiance Design Happy Hour: Modeling the Political Dimension of 2nd Russo-Ukrainian War

We intend to offer up our design notes regarding our simulation of the 2nd Russo-Ukrainian War, Defiance, beginning with Volume 1: Miracle on Dnipro: Kyiv & Chernihiv campaign, from time to time. Given that we are designing a simulation regarding an ongoing conflict, it’s a first draft of history. Consequently, at least you’ll get some

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Designer Blogs

Firefight Friday #3: Dynamic Battlefields

Welcome back to Firefight Fridays. Last week, in the second article, we discussed the action menus on counters and the interaction between those options and the dice draft. We’ve now covered the core engine of the game, but are missing one very large piece of the puzzle. This week we will be talking about the

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Designer Blogs

Firefight Friday #2: Ordering from the Menu

Welcome back to Firefight Fridays. Last week in the first article we discussed the dice draft and how Firefight Tactical is constructed around it. We covered what is being modeled by the dice draft and how it can be used to get an edge on your opponent. This week we will be looking at the other half

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Designer Blogs

The Guerrilla Generation: Nicaragua

In the third article in this series, I covered the first of the Central American civil wars featured in The Guerrilla Generation, El Salvador. In this article, I move on to the other Central American conflict and the last game in the pack, The Guerrilla Generation: Nicaragua. As with the game on El Salvador, the

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Designer Blogs

Defiance Design Happy Hour: Partisan/SOF Operations vs. Regular Russian Forces

We intend to offer up our design notes regarding our simulation of the 2nd Russo-Ukrainian War, beginning with Volume 1: Miracle on Dnipro: Kyiv & Chernihiv campaign, from time to time. Given that we are designing a simulation regarding an ongoing conflict, it’s a first draft of history. Consequently, at least you’ll get some insight

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Designer Blogs

Firefight Friday #1: Dice Driven Gaming

Welcome to the inaugural InsideGMT article for Firefight Tactical (FFT), and the beginning of Firefight Fridays. I am going to start putting out a small article every week to give more insight into my design process for FFT, along with some previews of scenarios, units, and mechanics. I wanted to put these together to drive interest in

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Designer Blogs

The Guerrilla Generation: El Salvador

In the first two InsideGMT articles on The Guerrilla Generation I covered the conflicts in South America, featuring an urban insurgency (Uruguay) and one of the most violent insurgencies in the region’s history (Peru). In this InsideGMT article we move on to the first of the two conflicts set in Central America. The Central American

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Designer Blogs
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