Sneak Peeks at the Twilight Struggle Collector’s Edition

Hi everyone! We are now under a month away from shipping the Twilight Struggle Collector’s Edition to our Kickstarter backers.  I had an advance copy of the CE sent to me so I could take some pictures to give you guys a peek at it in advance. My daughter Rachel and I spent this morning […]

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Designer Blogs

Post-Publication Musings on Churchill

Well, Churchill has finally hit the market and I am very pleased with the production values and the initial reception. Only time will tell if this one becomes a cross-over design, but I could not be happier with how it came out. I was at the World Boardgaming Championships (WBC) in its farewell to Lancaster

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Designer Blogs

Churchill Strategy Primer #2: Defeating the Axis

Now that the game has begun to get into people’s hands and is getting some initial plays,  I thought I would continue my series of Churchill strategy primers. My goal is to accelerate our collective understanding of the art of the possible in Churchill, although I continue to discover new tactics as I continue to

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Designer Blogs, Strategy Articles

Illusions of Glory: A Play Balance Challenge

Genesis of a First-Time Game Designer: My interest in wargame design began when I was a playtester at SPI’s legendary “Skonkworks” in Manhattan.  Perhaps I’m dating myself, but I recall those days with great nostalgia.  I was bitten by the designer bug there, and wanted to create my own game. Career, marriage, and raising a

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Designer Blogs

THE ROUND TOPS – Hammerin’ Sickles in Action (Part 1)

PART 1: – Introduction and First Game Turn Hammerin’ Sickles: Longstreet Attacks at Gettysburg recently “made the cut” on the GMT P500 and Fred and I are very thankful for the support from the gaming community. We thought it would be a good time to give a brief run-through of the game and show how

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Examples of Play, Playtest Reports, Series Replay

Dark Sands – Compass Scenario AAR, Part 4 (and final)

Click on the following to read the three previous installments of this article: Part I, Part II, Part III. Chit 7 British Reinforcements. The British Turn 4 Reinforcements include 3 brigades as normal arrivals. And the 6th Australian Div as an exchange for the 4th Indian Division. Indicated by the black box around both the

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After Action Report, Series Replay

Solitaire System for Fields of Despair, Part III

Here are links to the first two articles in this series: Part I   Part II Welcome back to the overview of the solitaire system for Fields of Despair: France 1914-1918.  A huge thank you goes out to everyone who has helped us get across the 500 order mark.  The development team and I are thrilled

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Designer Blogs, Solitaire Systems

Churchill Strategy and Tactics Tips

The ship has arrived in Oakland and WBC is just around the corner, so 1200+ Churchill games will soon be arriving at front doors around the world. I just completed my next Clio’s corner #6 for c3i magazine that covers many aspects of design theory through the lens of Churchill. Unfortunately, the magazine will not hit

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Designer Blogs, Strategy Articles

Stonewall’s Sword: Revolution Games

Although this blog is generally focused on GMT Games’ designers and our products, I do occasionally make an exception, especially for our designers who have game designs produced with other companies. In this instance, designer Hermann Luttmann, who has both Hammerin’ Sickles and At Any Cost on our P500 list – both the beginning of series’

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Designer Blogs

Dark Sands – Compass Scenario AAR, Part 3

  Here are links to Part 1 and Part 2 of this article. Turn 2 The British have the initiative and need to select their initiative chit. Not an easy decision with the Italians still perched on the coast road east of Helfaya Pass. Only the two 7th Armored Tank Brigades are in range to

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After Action Report, Series Replay
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