The Last Hundred Yards Example of Play – Part 1
The following is the first installment of an Example of Play of the Last Hundred Yards.
The Last Hundred Yards Example of Play – Part 1 Read Post »
Designer BlogsThe following is the first installment of an Example of Play of the Last Hundred Yards.
The Last Hundred Yards Example of Play – Part 1 Read Post »
Designer BlogsPossibly the most characteristic feature of Pendragon: The Fall of Roman Britain is the importance of raiding and counter-raider warfare: no matter what approach you adopt, you are going to undertake (if you play a Barbarian faction) or suffer (if you are playing a Briton faction) a lot of raids, so let’s start with raiding.
The Pendragon Chronicles Vol. 2 – Raiding Read Post »
Designer BlogsâTalon Tuesdaysâ is an article series appearing on InsideGMT periodically on Tuesdays. It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #28: Talon 1000 on P500 Weâre so excited to announce the next addition to the Talonverse (what we call the universe in which Talon takes place)
Talon Tuesday Issue #28: Talon 1000 on P500 Read Post »
Designer Blogs, Scenarios/VariantsIt’s been awhile since the last InsideGMT article concerning The Seven Years War: Frederick’s Gamble, henceforth referred to as 7YW:FG. This piece is an update of the game’s development progress as well as solicitation of InsideGMT readers of whether the game is on the right track in considering certain content.
Here is a look at why we thought Falling Sky deserved an Ariovistus expansion, what comes in the package, and how we chose what to include. (Quotations from Caesar’s Gallic War are translations by Carolyn Hammond, Oxford University Press.)
“Bayonets & Tomahawks Biweekly” is an article series appearing on InsideGMT periodically every two weeks. It features articles from the Bayonets & Tomahawks development team regarding the game’s design, development and upcoming release. NOTE: The cards in the final product have replaced the Action tokens. Issue #2: Action tokens PART 2 — ABC of action tokens and
I. Introduction The Flying Colors series of tactical naval games, designed by Mike Nagel, has proven to be not only popular, but very flexible in simulating a variety of naval actions from the age of sail. Followers of the series have seen fleet actions in the Atlantic and Mediterranean between the great European fleets of
Setting the Scene for Under the Southern Cross Read Post »
Designer Blogs, Inside the Game as HistoryDeveloping the second volume of Wing Leader was supposed to be so simple. I would assemble some new aircraft data cards, throw together some scenarios, kick it out the door, then. . . profit! It all went wrong when people started to LIKE the first volume, Wing Leader: Victories. The problem when people like your
Evolving the Wing Leader System Read Post »
Designer Blogs, Development UpdatesOn Wednesday, Rob Beggs, one of the play testers for Last Hundred Yards (LHY), and I had the opportunity to play Mission #2: Flushing Quail. In this mission, the Americans are charged with driving a German outpost from a hill. This outpost consists of (2) Infantry squads broken down into (4) sections and a Forward
The Last Hundred Yards Mission #2 AAR Read Post »
Designer Blogs, Development UpdatesIt is November, 1946. German resistance collapses as French tanks roll into Berlin. For the typical WWII game, this can’t be possible. Cataclysm is not your typical WWII game. The game starts in 1933, not 1939. Germany has no Luftwaffe and no panzer armies. France is supreme. Yet from this corner, Germany somehow emerges to
History Never Repeats Itself When Playing Cataclysm Read Post »
Designer Blogs