Introducing Colonial Twilight: The French-Algerian War, 1954-62

Colonial Twilight is Volume 7 in the COIN series of games from GMT. It will be the first game in the series designed for two players. That alone has attracted much attention from fans of the series; in fact, it’s probably responsible for more attention than the subject matter of the game itself, the struggle […]

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Designer Blogs

WWII in Two (and a half) Hours and then 58 Minutes: Hitler’s Reich AAR’s with a New Player (Part 2)

Be sure to check out Part One of this series for more information about Hitler’s Reich and the AAR of Game One. Game Two: March 18, 2016 (58 Minutes to play) Hitler’s Reich can be over very quickly.  Most games average two hours or a little more…but a few take longer or, in the case

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Designer Blogs

Into the Wild Blue Yonder: Campaign Rules, Part 1

The Zero! and Corsairs & Hellcats rules with errata incorporated also formed the basis for the Campaign Rules in WBY.  Unlike the Dogfight Rules, though, there have been a lot of changes.  In this article, I’ll describe some of general application. Sequence of Play The Campaign Sequence of Play adds two steps, but like the

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Designer Blogs

Delian League Diaries #2

As I write this, the Yankees just lost to Toronto and I just lost the first full playtest of Pericles to my wife. We played the Pentecontaetia scenario, which is the beginning of 1st Peloponnesian War and the Campaign game, and covers the period from 460 BC to 400 BC. The way you win the game

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Designer Blogs

Talon Tuesday Issue #27: Talon Puzzle 3 – Solution

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #26 Talon Puzzle 3 – Solution OK. Answer time for Puzzle 3.

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Designer Blogs

WWII in Two (and a half) Hours and then 58 Minutes: Hitler’s Reich AAR’s with a New Player (Part 1)

Introduction: If this is the first InsideGMT piece you’re reading regarding the Hitler’s Reich game, you’re urged to reference other material within this site for additional background regarding this exciting and fun forthcoming GMT offering. What you have here (in two successive InsideGMT articles) are Designer Mark McLaughlin’s After Action Reports for two games of

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Designer Blogs

Into the Wild Blue Yonder (Part Two): Dogfight Rules and Action Decks

As alluded to in the last article, there are no changes to the basic dogfighting rules from those that have grown familiar in the last 20+ years, just additions.  The Zero! rules with errata incorporated formed the basis.  A few concepts introduced in C3i magazine and Squadron Pack #1 have been included, as have the

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Designer Blogs

The Wisdom of the Crew Chief

Early last Fall, Thunder Alley designer Jeff Horger contacted me and indicated that there was a third-party-designed expansion set for Thunder Alley that he and Carla would like to publish through their new game company. Tony and I considered that for a bit, decided that a) we like Jeff and Carla a lot and would

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Designer Blogs

MBT Initiative Example of Play

In MBT, players manage the flow of the game through control of the initiative. It dictates the course of action for the current turn. Who controls it is determined during the Initiative Phase. Initiative works hand-in-hand with command and control. Both relate to the management and sequencing of individual units. However, because the Command Phase

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Designer Blogs, Examples of Play

Silver Bayonet Update: What’s in the Box?

Here is a long overdue update for Silver Bayonet.  As you are all, no doubt, well aware, we didn’t hit our desired date for Oct-Nov last year. I decided to push production out because, quite simply, the game wasn’t ready yet. The team has been working hard to test all of the scenarios to ensure

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Designer Blogs, Development Updates
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