Silver Bayonet Example of Play

The following example of play is not based on any particular scenario. This is the same example which is available in the rules for Silver Bayonet which can be found, along with the the player aid cards and other resources at the Support Site. Silver Bayonet Example of Play This example of play, while not […]

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Designer Blogs, Examples of Play

70 Minutes to Victory: A Hitler’s Reich Replay with The REAL Game Components

Introduction: Readers may wish to reference other InsideGMT material regarding this fascinating upcoming P-500 listed game for background and explanation of game mechanics whose general appreciation is presumed by this post. Finally, a long-awaited day has come… being able to play Hitler’s Reich: A Card Conquest System Game (Hitler’s Reich) with REAL components, using the

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Designer Blogs, Playtest Reports

Silver Bayonet: Playtest Report

Y’all may know Ralph’s work from other GMT titles such as Operation Dauntless, Blood & Roses, Infidel, and the soon-to-be-published Arquebus. He was a valuable member of the playtesting team, and, below, he describes his experience with the 25th Anniversary Edition of Silver Bayonet. When I heard Mitchell Land was working with GMT to re-issue

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Designer Blogs, Playtest Reports

Fire in the Lake:  Designer Variants

“A game design is never finished, only published.”  Hello COIN Series fans!  On the basis of recent tournament experience with Fire in the Lake and how some players are reacting to the US Faction mechanics, we have been noodling various modifications to the US Faction, particularly for tournament play of the Short scenario.  Also, we

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Designer Blogs

Hitler’s Reich Event Card Art Preview – or How a Real Artist Helps Bring a Design to Life

Charles Kibler is one of GMT’s premier graphics artists, as prospective map and Conflict Card art for the currently GMT P-500 listed Hitler’s Reich amply demonstrates via the below link.  Charlie worked on many of GMT’s top designs, including my own Rebel Raiders on The High Seas, which, like Hitler’s Reich, was developed by Fred

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Designer Blogs

The Seven Years War: Frederick’s Gamble – A Newbie British Player’s Experience

Game Developer (F. Schachter) Introduction: Most InsideGMT articles are submitted by game designers and developers; but this is authored by a play-tester who was so taken and enthused about the game that he took a multitude of photos during play and here shares his experiences of this upcoming exciting new GMT game (Thanks Jeffro!) Although

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Designer Blogs

Into the Wild Blue Yonder (Part Six): Operations and Progressive Campaigns

Besides the seven Land campaigns described last time, Wild Blue Yonder includes two Operations, three Progressive campaigns, and a solitaire campaign. Operations include one or more missions, often with a fixed order of battle.  They can be played as stand-alone campaigns, and also replace one of the “regular” missions when called for in a Land

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Designer Blogs

Illusions of Glory: Developing GMT’s Latest WW1 Card-Driven Game

Introduction As with other games, playtesting has led to some re-design for Illusions of Glory: The Great War on the Eastern Front.  Notwithstanding the months dedicated to research and development of IoG, this GMT P-500 game continues to be a “labor of love” for me. The rules, strategy cards, unit counters, and map have been

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Designer Blogs

The 7 Years War: Frederick’s Gamble: Remodeling a 19th Century Field Battle and Siege System for the 18th Century

During a WBC Convention, Gene Billingsley of GMT, acted as a kind of matchmaker (to those of you familiar with “Fiddler on the Roof” feel free to hum that tune which starts “Matchmaker, Matchmaker, make me a match…”). He arranged introducing renown Designer Mark McLaughlin of The Napoleonic Wars, Wellington, Kutuzov, as well as many

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Designer Blogs
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