Solitaire Play of Ancient Civilizations of the Inner Sea – Greeks vs Persians: An AAR (Part 2)
To see Part 1 of the Ancient Civilizations of the Inner Sea: Greeks vs Persians AAR, follow this link.
To see Part 1 of the Ancient Civilizations of the Inner Sea: Greeks vs Persians AAR, follow this link.
One of the aspects making the Downtown series great is its intense fog-of-war. The combination of dummy flights, hidden AAA/SAMs, generic flights, and unconfirmed bombing results add up to a lot of uncertainty for both players in most scenarios, a situation that is both realistic and fun, since neither player knows the full picture. As
Red Storm – Solitaire Development Read Post »
Development Updates, Solitaire SystemsIntroduction by Fred Schachter, Game Developer: There’s material within GMT’s site for Ancient Civilizations of the Inner Sea (ACIS); which could be read as background, but this piece is being placed here in hopes it will engender a bit more “back & forth” with readers as follow-up to Chris’ last InsideGMT article (Parts 1, 2,
To read Parts 1 and 2 of this series, follow the links here and here.
Solitaire Play of The God-King of Egypt (Part 3) Read Post »
Designer Blogs, Solitaire SystemsAs recently announced, Tank Duel: Enemy in the Crosshairs has a full Solitaire play system included. I have been working closely with Designer Mike Bertucelli to develop this system, and I’m excited to share a little bit more information about the design and how the Solitaire “Bot” works.
Tank Tales #4: Building a Solitaire Bot for a Fast Action Card Game Read Post »
Designer BlogsTo read Part 1 of this Ancient Civilizations of the Inner Sea solitaire series, follow this link.
Solitaire Play of The God-King of Egypt (Part 2) Read Post »
Designer Blogs, Solitaire SystemsIn designing scenarios for Red Storm: The Air War Over Central Germany, 1987, I’m trying to provide a wide range of scenarios in terms of size, complexity, and “standard” versus “unusual” situations. Regarding size, the variance is based on three main factors: the amount of the map in play, the number of flights on each
Red Storm – Scenario Mix Read Post »
Development UpdatesNow that we have surveyed a range of individual aspects of Pendragon: The Fall of Roman Britain, we would like to see how they interact to transport us into the final travails of the Roman presence in Britain. As we discussed in the previous Chronicle on Imperium, Pendragon for the first time in the COIN
The Pendragon Chronicles – Vol. 9 – The Fall Read Post »
Designer BlogsIntroduction by Game Developer Fred Schachter: A previous two-part InsideGMT article pitted one of the Ancient Civilizations of the Inner Sea (ACIS) designers, Mark McLaughlin, solitaire against the trials and tribulations of this exciting, quick-to-play, and fun game. Links to Parts 1 and 2 of the article can be found here and here. To best appreciate this
Solitaire Play of The God-King of Egypt (Part 1) Read Post »
Designer Blogs, Solitaire Systems“At my signal…unleash Hell…” One of the interesting things that occurs when a new game is released is that members of our tribe try to push the rules to the extreme, then immediately conclude that there is a problem. The purpose of this strategy piece concerns the redeployment rules. Redeployment in Pericles is very broad
Unleashing Hell: Redeployment Rules in Pericles Read Post »
Designer Blogs