Peloponnesian War: System Mechanics and Specific Strategies (Part 3)

Peloponnesian War: System Mechanics and Specific Strategies (Part 3) Read Post »

Designer Blogs

Nevsky: Crusade on Novgorod Replay – Part 2

We continue here with Volko’s detailed explanation of gameplay in Nevsky—Teutons and Rus in Collision on his homemade playtest set. Part 1 can be found here. Part 2 covers how the Russian and Teuton sides plan their campaigns and then how their medieval lords move materiel and men to war.

Nevsky: Crusade on Novgorod Replay – Part 2 Read Post »

Designer Blogs

All Bridges Burning: Simulating the Finnish Civil War

As a gaming topic, the Finnish Civil War is relatively unknown. Gamers might therefore appreciate thematic guidance as to what they are thematically doing when interacting on the game board. A previous InsideGMT article already provided a basic account of the general faction characteristics and aims. In the next two InsideGMT articles on All Bridges

All Bridges Burning: Simulating the Finnish Civil War Read Post »

Designer Blogs, Inside the Game as History

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 4)

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 4) Read Post »

Designer Blogs

Peloponnesian War: What Are the Opponents’ Objectives? (Part 2)

Peloponnesian War: What Are the Opponents’ Objectives? (Part 2) Read Post »

Designer Blogs

Clausewitz’ Trinity in 1989 (1989, #7)

Below you will find the seventh in a series of articles from Clio of Clio’s Board Games. The article is Part 7 of 7 in a planned series that looks at the fall of Communism through the lens of GMT’s 1989. Hope you enjoy the article! -Rachel

Clausewitz’ Trinity in 1989 (1989, #7) Read Post »

Inside the Game as History

Advanced Railroad Engineering Rules for 1914 Offensive à outrance: The Initial Campaigns on the Western Front in WWI

1914 Offensive à outrance (Oào) is a monster game designed to be played to its conclusion. Specifically, that its 30 GTs can be completed in the time available at one Consimworld Expo (about six days). The rules were written to enable players to accomplish this feat while being careful not to compromise the historical simulation

Advanced Railroad Engineering Rules for 1914 Offensive à outrance: The Initial Campaigns on the Western Front in WWI Read Post »

Designer Blogs, Scenarios/Variants

Conquest of Paradise As a 4X Game

Conquest of Paradise As a 4X Game Read Post »

Uncategorized

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 3)

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 3) Read Post »

Designer Blogs

Peloponnesian War: What Was Old is New Again! (Part 1)

As I write this, my solitaire Peloponnesian War design, published in 1991 under the Victory Games label, has made a successful P500 debut as an enhanced version with GMT. To all those who supported bringing this one back from the past, thank you. I was contemplating what to write for an article about the game,

Peloponnesian War: What Was Old is New Again! (Part 1) Read Post »

Designer Blogs, Solitaire Systems
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