One of the aspects making the Downtown series great is its intense fog-of-war. The combination of dummy flights, hidden AAA/SAMs, generic flights, and unconfirmed bombing results add up to a lot of uncertainty for both players in most scenarios, a situation that is both realistic and fun, since neither player knows the full picture.
As cool as the system is, the extensive fog-of-war adds a lot of rules, an issue for some players with limited time, while also making the game less appealing as a solo experience. To address both issues, early in the development of Red Storm, Gene gave me the task of working in some solo rules. I examined as many different solo systems I could find, while also reviewing some draft solo rules that Lee Brimmicombe-Wood and Antonio Peña worked on for Downtown but never published formally. After that research and some tinkering with various options, I settled on a “two tier” system of solo rules for Red Storm.
Like this:
Like Loading...