Ancient Civilizations of the Middle East: Happy Ides of March: Meet the Romans, Pontics and Parthians

Below is the seventeenth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first sixteen articles in the series here.

Ancient Civilizations of the Middle East: Meet the Greeks

Below is the sixteenth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first fifteen articles in the series here.

Meet the Statesmen of Congress of Vienna – The Russian Contingent (with their Prussian and Swedish Allies) (Part 3 of 4)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering; InsideGMT  presented articles of “Designer’s Notes” and a “Game as History” series entitled “A Historical Introduction to the Congress of Vienna Period (CoV)”.  Use this link to access copies of these articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

Since this is the third game of GMT’s “Great Statesmen” series, it seems appropriate to focus on those very Statesmen who make this Napoleonic Wars historical period so captivating to our hobby from perspective of the game Frank designed.

Consequently, following Part One’s “British Contingent” and Part Two’s “Austrian Contingent”, here’s part three of a four part series: “Meet the Statesmen of Congress of Vienna – The Russian Contingent”. However, the Russian CoV player also controls cards representing Prussian and Swedish game personages and together, what a fascinating group they comprise!

The next and final increment of this series will address the French with their USA Allies for the War of 1812 and other non-aligned personages. 

In italics we include a brief description of the cards with their CoV opportunities and weaknesses. However, before commencing this article’s main text, a quick aside regarding the Leader Card, a type of distinct card unique for each Major Power.  Here’s the relevant Rulebook extract with an associated illustration:

I enjoyed learning more of the personages behind the game’s cards and hope you do as well. Now to meet the Great Statesmen (and military leaders) of Congress of Vienna’s Russian player…

Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

Ancient Civilizations of the Middle East: Meet the Scythians

Below is the fifteenth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first fourteen articles in the series here.

Ancient Civilizations of the Middle East: Meet the Chaldeans

Below is the fourteenth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first thirteen articles in the series here.

Convention Report: The GMT Delegation’s January 2020 Visit to Bellota Con III in Badajoz, Spain & Congress of Vienna (CoV)

The Locale: Landscape picture taken from the Bellota Con convention site. Dominating the scene is the Guadiana River and the ancient bridge with Roman ashlars on the horizon as well as the old fortress of Elvas on the Portuguese side of the Spanish-Portuguese border.

Note: If you would like to view any of the above or below images in a larger size, you can click on the image and it will point you to the full image file.

Badajoz is a small and quiet city in the southwest of Spain with 150,000 inhabitants. It is replete with history relevant to the Congress of Vienna game period. It boasts an old fortress with 17th-century Vauban bastions that was key to the southern corridor between Portugal and Spain during the Peninsular War. It was occupied by the French March 1811 after the Spaniards surrendered.

A Historical Introduction to the Congress of Vienna Period (CoV) Part 3 of 4: Europe Aflame (July–December 1813)

Introduction (By CoV Editor Fred Schachter): The preceding parts of this series provided background regarding the game’s historical situation and then of Napoleon’s remarkable resurgence after the disastrous 1812 invasion of Russia. Part 2 included Napoleon’s new, but flawed, Grande Armée setting his Coalition Allied opponents reeling when it victoriously smashed its way back into Central Europe. Those victories, however, were not decisive, and both sides agreed to an Armistice’s cessation of hostilities. It is at this point Part 3â’ narrative begins. Readers may learn of the game’s design background (why things are portrayed as they are in Congress of Vienna) by reading Designer Frank Esparrago’s InsideGMT two part article: “Congress of Vienna Designer’s Notes.” There is also more information regarding the game on GMT’s site. Although war still rages in the Peninsula (Spain & Portugal) and North America (War of 1812); we now return to a temporarily quiescent Central Europe: Note: If you would like to view any of the above or below images in a larger size, you can click on the image and it will point you to the full image file.

Ancient Civilizations of the Middle East: Meet the Israelites

Below is the eleventh in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first ten articles in the series here.

A Historical Introduction to the Congress of Vienna Period Part 1 of 4: The Gathering Storm (1805 – 1812)

Introduction (By CoV Editor Fred Schachter): Although wargame grognards who have affinity for the Napoleonic Period, which includes the Congress of Vienna Design/Development Team, will likely have ample familiarity with what occurred during the game’s 1813-1814 historical timeframe; reconciling that history to how the game presents it, or allows its alternate history portrayal through options offered players, is another story and hopefully one which readers will appreciate. Consequently, the purpose of this series of articles is to present GMT’s Congress of Vienna game within its historical narrative context. For those unfamiliar with the history behind the game, this piece should at least provide a kind of overview and if it encourages readers to learn more: excellent!  Additionally, readers may find learning of the game’s design background, why things are portrayed as they are in CoV, by reading Designer Frank Esparrago’s InsideGMT two part article: Congress of Vienna Designer’s Notes. We begin this fascinating narrative in 1805, immediately after Napoleon has won his startling and decisive Battle of Austerlitz victory! Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.