A Hannibal’s Revenge “After Action Report”: Sea Battles and the End of a Sexenium

Introduction by Hannibal’s Revenge Co-Designer, Fred Schachter: While the GMT Team continues its efforts to make production-ready Hannibal’s Revenge, the next game of the Card Conquest System series, play testing progresses. While this is underway, readers may find of interest this report of a Hannibal’s Revenge playtest game between Robert Baynosa and his buddy Marlon […]

A Hannibal’s Revenge “After Action Report”: Sea Battles and the End of a Sexenium Read Post »

After Action Report, Designer Blogs

Congress of Vienna’s Optional Rule 15.6 for the Congress of Peace Issue

Introduction by Fred Schacher, CoV Assistant Designer & Editor: Within the Congress of Vienna InsideGMT article, A “Congress of Vienna” GMT Production Process Status Report | Inside GMT blog, it was shared that due to Playbook space limitations it would not be possible to include in the published game all Optional Rules, called OHR’s for

Congress of Vienna’s Optional Rule 15.6 for the Congress of Peace Issue Read Post »

Designer Blogs

How to Win as the Protestants in Here I Stand

Below you will find another fantastic article from Clio’s Board Games, this time discussing Protestant player strategy in Here I Stand. You can also find this article on Clio’s blog. The previous articles in this series can be found here, here, and here. Enjoy! -Rachel

How to Win as the Protestants in Here I Stand Read Post »

Strategy Articles

Firefight Friday #14: Scenario Design 8

Welcome back to Firefight Fridays. Last week, in the thirteenth article, I talked about the seventh scenario, “To the Last Man, to the Last Cartridge”. This was Firefight Tactical’s Cherbourg scenario and got into some claustrophobic urban fighting. This week we are getting into some claustrophobic rural fighting with our St. Lo scenario, “Hedgerow Highway.” Despite what

Firefight Friday #14: Scenario Design 8 Read Post »

Designer Blogs

Firefight Friday #13: Scenario Design 7

Welcome back to Firefight Fridays. Last week, in the twelfth article, I talked about the sixth scenario, “Bloody Gulch”. This involved a rules dump on vehicles. Now that we have covered all of that, virtually all the game’s core rules have been covered. We can instead start jumping straight into the scenarios. This week we

Firefight Friday #13: Scenario Design 7 Read Post »

Designer Blogs

Factions of The Weimar Republic: NSDAP

This overview provides perspectives on why the National Socialists is a playable faction in The Weimar Republic, as well as some insight as to how the faction actually functions in gameplay terms. Future posts will highlight the other playable factions and the game’s general mechanics in a more detailed manner. First off, I’d like to

Factions of The Weimar Republic: NSDAP Read Post »

Designer Blogs

Playing The British Way at the University

Several months back, when preparing for the Spring semester course on wargaming, I wrote a blog post about the plans to use Stephen Rangazas’ The British Way in the classroom. The game has now made its debut at the university, and it is interesting to look back and see what worked and how. Whenever introducing

Playing The British Way at the University Read Post »

Hobby General Interest

Hannibal’s Revenge Or… If Hannibal’s good enough for Denzel Washington, who are we to say nay?

by Mark G. McLaughlin (with Fred Schachter) Does the gaming community need another Hannibal game?  The answer is “why not?” or, more simply an empathic “yes!”: just as it is to the question of a new Gettysburg, Pacific Theater WWII or another Waterloo game (such as Mark Herman’s latest forays into those topics) or of

Hannibal’s Revenge Or… If Hannibal’s good enough for Denzel Washington, who are we to say nay? Read Post »

Designer Blogs

Firefight Friday #12: Scenario Design 6

Welcome back to Firefight Fridays. Last week, in the eleventh article, I talked about the fifth scenario, “Purple Heart Lane”. This got us into artillery and multi-deck scenarios. All this pales in comparison to this week though, where we only have one thing to cover before our scenario: Armor. Almost every scenario from here on

Firefight Friday #12: Scenario Design 6 Read Post »

Designer Blogs

Panzer Expansion #4 Solitaire Scenario #46 Replay Part 3 — Turns 6-8

Turn #6 Spotting Only the German Infantry still in the trucks is unspotted. All French not Hidden Units except PzIIIF #3 are spotted. None of the Hidden units are spotted. Command Phase German Commands – The forward-Most Tanks are firing. The rear most tanks are moving. At least one unloaded infantry is firing while the

Panzer Expansion #4 Solitaire Scenario #46 Replay Part 3 — Turns 6-8 Read Post »

Series Replay
Scroll to Top