We intend to offer up our design notes regarding our simulation of the 2nd Russo-Ukrainian War, Defiance, beginning with Volume 1: Miracle on Dnipro: Kyiv & Chernihiv Campaign, from time to time. Given that we are designing a simulation regarding an ongoing conflict, it’s a first draft of history. Consequently, at least you’ll get some insight into why we got some items wrong 🙂
In our fourth article in this series, our developer, Bob Heinzmann, pipes up. As always, feel free to break out a beverage of your choice. We always include a recipe for a cocktail, mocktail, or appetizer at the end of each of our Defiance Design Happy Hour articles. This time, we go with a mean RED RAZ Martini.