Normandy ’44 Campaign AAR Part III: June 11th-12th

The Invasion So Far…

In our last after action report, we went through three days of action. We also had our first storm turn playing havoc on Allied supplies and reinforcements, but overall the British moved closer to Caen provoking a lot of punch and counter-punch near that city. The Omaha sector was pretty thinly held and the US 1st Infantry division along with the US 29th Infantry basically chewed up the defenders and split the area open with the 1st Division probing deeper beyond Bayeux, the 29th Heading west to link up with Utah beach and the recently landed 2nd Infantry Division pushing southwest towards St. Lo.

As for Utah, the terrain has made the road for Valognes and the ultimate prize of Cherbourg a lot harder going for the 101st Airborne, 2nd Armored and 9th Infantry divisions. Along the south, the 4th Infantry and 82nd Airborne divisions ran up against stubborn German paratroopers at Carentan; a vital piece of real estate necessary for linking up the American beach heads.

June 11th

Shifting the line a little, 21st Panzer Division and 12th SS Panzer Division force back the Canadians from Épron. Panzer Lehr attacks 4th Armored Brigade and sends them reeling to Arromanches. The mulberry is in danger! An infantry brigade and a small cadre from the 7th Armored are the only forces that can help!

Figure 1. Uh-oh. Did you just get your Panzer surrounded?

The OMAHA and CAEN sectors are now starting to bleed into each other. Unlike other games where you tend to see perfect cooperation between British and American forces, in this game each side must conduct attacks on its own. They aren’t allowed to combine attacks with each other’s units. However, nothing prevents you from attacking first with some US divisions and then follow up with British ones. Which I use to great effect in the picture above.

The Allied counter attacks were swift. The US 1st Infantry Division shifted east and punched the flanks of Panzer Lehr. The British 6th Airborne and 2nd Canadian Armored hit the other flank. Finally, the motorized regiment from the 7th Armored created the pocket. The British 50th Infantry Division nearly collapsed it! Most of Panzer Lehr is surrounded!

Figure 2. Terrain dominates, the swamps are basically a barrier channeling movement and combat.

In the Omaha sector 2nd Division moves into the line and with 4th Cavalry hit the 77th Division. 29th Infantry forces the major crossing on the Vire River. The German paratroopers are wiped out! Only one regiment remains to defend Carentan. The 6th Fallschirmjäger (Paratrooper) Division was annihilated battalion by battalion, regiment by regiment, until practically nothing is left! It’s sobering to see just how punishing the Allies can be when backed up by air, artillery and naval assets.

Figure 3. Carentan in under seige.

All the way over on UTAH the 60th Infantry Regiment from the 9th Infantry Division has started disembarking. In this game the US Infantry divisions consists of three regiments each. The way the Allies bring in more reinforcements through the beaches is thanks to reinforcement points (RP). They are country specific with the US and Britain receiving 6 points each per turn, but no more than 4RP may disembark at one each at a time. This is more significant for the US Army than the British Army (their beaches are relatively close, the US forces landed far apart!)

June 12th

Storms hit again! 21st Panzer Division keeps pushing back Canadian 3rd Division. 12th SS Panzer Division pulls Panther battalion back from the line for refit. Panzer Lehr makes a desperate push for Arromanches but is repulsed and loses their Panther tanks.

Figure 4. Out of fuel and surrounded with no help coming.

An interesting wrinkle to the combat modifiers I have mentioned before is that when you benefit from them, your losses must include units that contributed the benefits. You can’t waive a benefit to try to protect a unit either. If you don’t want a unit to be a casualty don’t include them in the battle! For the most part the owner of the combat forces will choose losses but sometimes an attacker gets to choose and quite often a defender will have chances as well depending on the exact combat result. Whenever you have a choice to eliminate enemy units, taking out armor first is a sound choice because those are much harder to replace than infantry.

Figure 5. Everything was going swell until the 17th SS arrived.

17th SS Panzer Division rolls in along the highway and gives 2nd Infantry a nasty welcome. The soldiers give as good as they get and one Panzergrenadier regiment takes heavy losses. However, the cost was considerable as the regiment is reduced to a cadre of troops. Let’s talk about that cadre for a moment.

In the picture, you can see a unit with name “Cadre”. That’s an element of the US 2nd Infantry Division. At this scale, most regiments (or brigades in the British case) actually have three steps worth of strength. When they take a hit, you flip them over and now they have two remaining (they show a thin white stripe). When they are on their last step, you must use a generic “Cadre” unit and put the actual one on a chart display (units with one step remaining have a thicker stripe). If you don’t have a “Cadre” available, the unit is permanently eliminated! As part of the automatic German victory conditions, they must to try to eliminate or reduce to “Cadre” a target number of US and British regiments and brigades. Canadians are exempt because they get no respect from the Germans. J

Actually, in his designer notes Simonitch pointed out that he wanted to give the British some forces they could use as “shock troops” without the casualty penalty.

Figure 6. the 91st Glider Division smartly bounces off a regiment of the 82nd Airborne.

The 82nd Airborne has been out on a limb! The 91st Division attacks and pushes back another regiment. The 243rd Division moves in to block the paratroopers and prevent them from cutting off the Peninsula. The 507th will fall back to avoid the risk of being cut out of supply.

Figure 7. Panzer Lehr is no more! Well, one regiment still survives.

The 51st Division and Guards Armored Brigade take turns hitting 21st Panzer Division trading casualties. Panzer Lehr is annihilated by the 50th Division. Only one Panzergrenadier regiment and tank battalion remain of the once powerful Panzer Division.

Figure 8. The noose around Carentan is tightening!

The 4th and 29th Infantry divisions decimate the paratroopers from the 6th Fallschirmjäger division. Carentan is surrounded but holding so far.

Figure 9. The strongpoints along the beach have been cleared out.

Meanwhile the 101st Airborne and 9th Infantry continue cleaning up the coast. The 2nd Armored division – supported by paratroopers – takes out another battalion from 709th Division.

Summary

The bold move by Panzer Lehr to reach Arromanches and destroy the mulberry failed. It would have definitely crippled the Allied efforts to prosecute the offensive aimed at Caen. This was a case where the flanks lacked the infantry to hold against a counter attack by Allied forces. It didn’t help that the weather cleared up immediately (storms are fickle).

Now that the threat has passed and the Mulberry will soon finish the British can now reorganize and expand their front line to increase the pressure on the Germans. In the west the US seems to be hurting for more infantry after opening Omaha, it may take a few turns before they have enough forces to really push south towards St. Lo, especially since the 17th SS is now in the area. Over at Utah the 82nd has bitten off more than they can chew and won’t be able to cut off the peninsula in a coup de main. The focus has shifted to taking Carentan to link the beaches while 101st Airborne supports attacks by 2nd Armored and 9th Infantry to prosecute the drive on Cherbourg which necessarily passes through Valognes. Our next part will see how the Allies try to accomplish these objectives.


Previous Article in this Series: Normandy ’44 Campaign AAR Part II: June 8th-10th

Next Article in this Series: Normandy ’44 Campaign AAR Part IV: June 13th-15th

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5 thoughts on “Normandy ’44 Campaign AAR Part III: June 11th-12th

  1. This AAR is excellent, so thanks to Francisco!

    In Figure 4, Francisco moved his US units MORE than two hexes to the right of the Allied Army Boundary Line. That confused me greatly, given how the rule is written. I had assumed that you couldn’t stray that far from the Army Boundary Line?

    Regardless of the distance that Francisco’s US units moved beyond the Line, I realized that I did not, myself, fully understand where you count from to determine how far the Allied units can operate on the other side of ‘the fence’.

    In the relevant N’44 Rule section reads the following:

    “(22.1.2) The Allied Army Boundary Line: Allied units may move and attack a maximum of one hex beyond the Army Boundary Line. Allied units may not attack, nor Advance after Combat into, a hex two or more hexes across the Army Boundary Line.”

    Now, it is a Boundary “Line”, and so it would make most sense if you counted from the “Line”?

    Scott Jack
    Halifax, NS

    • Hi Scott! Thanks for the reply.

      Yes, I’m sad to report I screwed up the rule. I strayed too far from the boundary line. I played this wrong for a few turns, when I realized my error I started moving the US units back to their line.

      • Rules are written to be read and misinterpreted, right? I have to say that I am the KING of having to re-read rules 50 times. My mind is like a swiss cheese sometimes!

        🙂

        Thanks for clarifying for me Francisco!

        Scott

  2. Are the Americans east of Bayeaux? Doesn’t that violate Rule 22.1.2, The Allied Army Boundary Line? This is something I momentarily forgot in a recent play.