Introduction
In the previous articles we introduced some of the main modeling choices in Vijayanagara, and presented the central features representing each Faction’s goals and their means of attaining them. In this article we turn to the game’s combat system. Gameplay of Vijayanagara is organized around an Event card deck. As each Event card is drawn, eligible Factions are presented with the option to carry out the printed historical event or to take actions from their own standard list of basic Commands and special Decrees.These event cards provide new information that can be consulted before deciding how to adapt to the new landscape; the decision of what action to take is therefore made with full information about what is on offer. The battles of the 14th century, however, were uncertain affairs which included many known unknowns and unknown unknowns. The rapidly widening distribution of eventualities results in a strategic fog, as it quickly becomes impossible to devise a perfect plan. The most effective strategic plan might then be that which incorporates a range of possible outcomes and includes the flexibility to adapt to the unexpected. The early stages of game development saw the introduction of a standard but fairly uninspiring combat system. But we sensed an opportunity, and went back to the drawing board to design something which is simultaneously clean and streamlined (read: no tables or looking back into the rulebook), but is also capable of modeling an important feature in any engagement of force: strength-dependent risk mitigation. Simply speaking, the fact that the risks involved tend to diminish with greater commitment of force (leaving modern conflicts and more complicated political considerations to the side). Another design goal was to promote fast and fun gameplay that retained the features above. It can be frustrating to play a game which is too random, but it may not be very realistic or satisfying (for some) if combat is too deterministic. A cumbersome combat system has the possibility of disrupting player interactions and detracting from the narrative emerging around the table. With these main goals in mind, we found the following solution.Combat system:
The combat system in Vijayanagara works as follows:- Count the total number of attacking and defending Units (possibly including 1 or 2 supporting Units from an adjacent space with a Qasbah, Temple, or Fort).
- The attacking and defending Factions then commit any desired number of Cavalry tokens (discussed below).
- The attacking faction rolls 4 dice (3 if attacking a Bahmani Fort), while the defending faction rolls 2 dice.
- Each committed Cavalry token may be used to decrease a die result by one.
- Each Faction scores one hit for each roll less than or equal to the number of their own Units (up to 5). (A roll of 6 does not score a hit, but could be decreased to a 5 with a Cavalry token.)
Delhi Sultanate: Provoked by Rebelling rulers
The Delhi Sultanate may only Attack the Bahmani Kingdom and Vijayanagara Empire in Provinces which contain at least one Rebelling unit of that Faction. This is a key element in the game – Obedient units, while in danger of being removed by Delhi’s powerful Governors, are safe from being attacked by Delhi’s military Troops. However, Obedient Amirs and Rajas may be attacked in Tributaries if even one Rebelling Unit of that Faction is present. The very first thing that the Sultanate does when attacking in such a Province is to flip all other defending Faction Units there to Rebelling. This is an abstraction of the collective punishment that on occasion characterized the behavior of the Delhi Sultanate. It is written that in 1311, Ala-ud Din Khalji ordered a massacre of over 15,000 Mongol settlers after he suspected a very small number of them to be plotting an uprising. Paranoia would see the subsequent dynasty, the Tughlaqs, pursuing Amirs in Daulatabad with similar existential fears, whether real or imagined, 30 years later. The Sultanate had consistent access to the fine horses required for cavalry, much of which came as part of tribute payments from the south. Whenever the Sultanate Collects Tribute in the game, it will also acquire a powerful Cavalry token. The Sultanate’s Attack Command can also be used to go on the offensive against the invading Mongol hordes, as the invading Mongol army is always treated as Rebelling!Bahmani Kingdom: Ashvapati, Lord of Horses
The Bahmani Kingdom boasted a hefty military strength from its position in the central Deccan, due to its construction of large forts, and its ability to deploy great numbers of cavalry. The Bahmani Forts offer a major defensive advantage – when other factions attack the Bahmani Kingdom in a Province which contains a Fort, the attacker rolls only 3 dice instead of 4. Forts also provide an offensive advantage as well: 2 Units from an adjacent Fort may support an attack in any Province (the Sultanate similarly may support attacks with 2 Units from an adjacent Qasbah). Two Forts built in adjacent spaces can thus become a real problem for the Bahmani’s rivals. The Bahmani Kingdom was also known for its great strength in Cavalry, reflecting its large military advantages when compared to the emerging Vijayanagara Empire during this period. The Bahmani ruler was even sometimes referred to as Ashvapati, Lord of Horses (while the Vijayanagara ruler was Narapati, Lord of Men, meaning infantry, and another ruler in the following century was titled Gajapati, Lord of Elephants). Once the Bahmani Kingdom begins to spread its Influence through the Deccan it will be able to trade with central Asia to acquire those valuable Cavalry tokens.Vijayanagara Empire: Early defeats, strength in numbers
During the time-period covered by the game, the Vijayanagara Empire found itself outmatched by the Bahmani Kingdom in military might. Only subsequent decades would see them importing military technology from their northern rivals and from abroad, and even senior military leaders from the Bahmani Kingdom! The 15th and 16th centuries would see dramatic gains by the Vijayanagara Empire, up until the final major clash between rivals in the Battle of Talikota in 1565, which saw the crumbled remains of the former Bahmani Kingdom rising up together to wreak havoc upon the great capital city of Vijayanagara. The Vijayanagara faction therefore has more limited access to Cavalry tokens, reflecting this historical disadvantage. The upstart Vijayanagara Empire must then be very careful about where and when it finds itself in battles, and must lean on its other strengths to maintain a strong presence in the Deccan. In fact, when the Bahmani Kingdom and Vijayanagara Empire are engaged with each other in a battle, the result of the battle is one way to affect their Influence in the Deccan, which is important for gaining the support of the Nayaka warrior kings…Previous Articles: It’s Not Easy to Be the Sultan: Modeling the Collapse of the Delhi Sultanate in Vijayanagara Commands and Decrees of the Deccan Empires: Aims, Means, and Victory Conditions
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