Liberty or Death: The American Insurrection and the Event Cards (Part 1)

LOD Components2 for HB

The depth of the history around the American Revolution is captured in the Liberty or Death Event Cards.  Below is a sample of the Patriot Faction first Event cards with a brief discussion of the history.

Card Number 4. The Penobscot Expedition

LoD4The largest American naval expedition of the war, a flotilla of 19 warships mounted by the Provincial Congress of the Province of Massachusetts Bay sailed from Boston in July of 1779 for the upper Penobscot Bay in the District of Maine (then a part of Massachusetts colony.) The flotilla also included a ground force of more than 1,000 colonial troops as well as a 100-man artillery detachment under the command of Lt. Colonel Paul Revere. The goal was to reclaim control of what is now mid-coast Maine from the British who had seized it a month earlier, renaming it New Ireland. The Patriots paid a heavy price in the fighting over three weeks in July and August of 1779. As the British were reinforced the Patriot fleet was destroyed as it fled up the Penobscot River. It was one of Britain’s greatest victories of the war. The Expedition was also the United States’ worst naval defeat until Pearl Harbor 162 years later in 1941.

 

Card Number 5. William Alexander, Lord Stirling

LoD5As a Brigadier General in the Continental Army, at the Battle of Long Island, Lord Stirling led the stalwart, well-trained 1st Maryland Regiment in repeated attacks against a superior British Army force at the Old Stone House and took heavy casualties. Heavily outnumbered, his brigade was eventually overwhelmed and Stirling himself was taken prisoner during the retreat, but not before repelling the British forces long enough to allow the main body of

Washington’s Continental troops to escape. He was praised by both Washington and the British for his bravery and audacity. Released in a prisoner exchange he was promoted to the rank of major general and became one of  Washington’s most trusted generals.


Card Number 6. Benedict Arnold

LoD6He distinguished himself through acts of valor including the Capture of Fort Ticonderoga, the Victory at Valcour Island, the Kennebec Expedition against Quebec (including preserving the American Army on its retreat from Canada), the Battle of Ridgefield, Connecticut (after which he was promoted to major general), operations in relief of the Siege of Fort Stanwix, and key actions during the Battle of Saratoga where he suffered leg injuries that sidelined him for several years. Frustrated with being passed over for promotion and accused of corruption, Arnold decided to defect and opened secret negotiations with the British. Arnold’s scheme to surrender Fort West Point to the British was exposed. Arnold fled down the Hudson River to the British sloop-of-war Vulture, narrowly avoiding capture by the forces of George Washington, who had been alerted to the plot.


Card Number 18. “If it hadn’t been so stormy…”

LoD18Weather affected the operations of both Rebel and Royalist armies. It was a variable that was often unpredictable and unforgiving. British commander Lord Cornwallis might have escaped from Yorktown on the night of October 16, 1781 if it hadn’t been so stormy. Cornwallis proposed to evacuate his trapped army across the York River estuary on flatboats, then fight his way north to join British forces in New York. In the middle of it, a violent thunderstorm disrupted the crossing. The crossing had to be abandoned, and “thus expired the last hope of the British army,” according to one of its officers. Cornwallis surrendered at Yorktown on October 19, 1781.

Card Number 23. Lieutenant Colonel Francis Marion

LoD23Starting in 1780 Francis Marion engaged in the devastating guerrilla warfare that earned him the title of “Swamp Fox.” Although virtually in a sea of enemies, Marion and militia leaders Thomas Sumter and Andrew Pickens kept resistance alive in South Carolina until the Continental Army could recapture the region.


Articles in this Series: Part 1  Part 2  Part 3  Part 4

Harold Buchanan
Author: Harold Buchanan

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6 thoughts on “Liberty or Death: The American Insurrection and the Event Cards (Part 1)

  1. Hi and thank you for the interesting preview, Harold!

    That’s an excellent idea with the sword and gun symbols for faster solo play! If I had a dime for each eternity that I’ve spent scanning and re-scanning the bot event instructions sheet for the event I’m looking for …

    I wonder how the event #18 If It Hadn’t Been So Stormy has worked in playtesting? I mean, on the face of it, it does not seem to me like a terribly efficient use of an action to play this event simply to render another faction ineligible for (this and) the following card. On the other hand, I suppose in certain (relatively rare?) circumstances it can be handy to be able to make 100% sure that a particular faction is not able to play the upcoming event. If I recall correctly, in Fire in the Lake at least such ineligible-making events are always spiced up with additional perks for the executing faction.

    • Hey Masil

      I guess I look at these Events a little differently. The first level of analysis is is it worth me taking this event or some other action. The place I like to go to is level two: how does this work in conjunction with my allies potential actions (negotiate?), can I risk allowing someone to use this Event on me, and whats the impact on the next card/Faction order?

      My goal in the context of the game is to provide Events that make it tough to choose. Given the situation you may not care about an event – that is fine – but, in many cases, I expect you will scratch your head. You will have to think beyond its value versus a Command and Special Activity and more to level two. This event fits the bill and played well in playtesting.

      Harold

      • Thank you for your reply, Harold.

        I get what you’re saying about the different levels of consideration that go into making a decision about what you’re going to do on a given card. I was just wondering if making another faction ineligible is a powerful enough effect such that it’d make me scratch my head on either level one or two. But I’m glad to hear the event has been causing such scratching in playtesting.

        Why I raised this point is because, over at BGG, in the Fire in the Lake forums, there was recently a discussion about an event (I forget which one exactly) that allows the executing faction to move another faction to ineligible as well as to remove some enemies in certain spaces. The question in the thread was whether a bot would take the event even if they could not remove any enemies, to which the answer is yes, which seemed to the people in that thread like a waste of an action. And then, soon after, I logged on here at InsideGMT and see just such an event in LoD so it occurred me to ask about it.

        Anyhow, good luck with putting the finishing touches on LoD. I’ve long had the game on preorder and look forward to getting it on the table hopefully in 2016 still!

        • Hey Masil

          I really appreciate your support. I’m hypersensitive to evaluation of events as weak without consideration of context. I also expect first faction won’t take Events the majority of the time. That’s has been true in past games in my experience.

          The bots make it impossible to evaluate as bots don’t consider such things as next card or position/capabilities of various Factions.

          Let me know how you enjoy your copy when you get it. You know where to find me!