The next generation of rules, mapboard, player aid cards, and counters for Illusions of Glory are open for playtesting. Links to a Vassal playtest module and next generation rules (labeled “Summer 2022”) are located on the Illusions of Glory webpage. Please send your critiques to me at Ohiogrognard on BoardGameGeek.
The rules have been clarified with respect to: (1) allocation of unit losses, (2) out of supply effects, (3) building trenches, and (4) retreats after combat,
Corps identification numbers on Large Counter Units have been changed from Roman to Arabic numerals to facilitate recognition and mapboard placement:
There are new event markers:
Small Unit Counters are now marked with NATO division symbols:
Operations Points assigned to reinforcement cards have been changed to make the decision whether to use those cards for reinforcements or activating spaces more challenging. There are also new strategy cards:
Italian Front deployment has been changed:
The Italian Front map has been changed to add a region which will serve as a link to the Western Front should that game come to pass:
Enjoy this new iteration of Illusions of Glory. Your feedback will help fashion the finished product.
This looks beautiful, can’t wait to check it out!
Highly interested in the potential of a Western Front game in the Glory system, as well as an integration of Pursuit and Illusions. I remember one edition of the map had oil in Ploesti, will the new map re-add that?
Oil wells were features of the game map in “Pursuit of Glory”. They’re not especially relevant to “Illusions of Glory”, which relies on VP spaces.
Will this be coming up on P500? Or will there be an update kit option for those of us who have the 1st edition?
Changes look good though!
This is up to the publisher.
Can’t wait to try it! If the upgrade kit could be made that would be great. The modification of the Italian map would seem to suggest, as you suggested, the possibility of a Western Front… are you working on it? Thank you
Love the game, but it has one GLARING error that is totally ahistorical and a balance killer. The Brusilov Offensive card is far too powerful. It lasts the whole turn (3 months) and is effective against German trenches. This has nothing to do with History or reality. That the Brusilov Offensive was maintained for about two weeks is amazing in itself. Three months is pure fantasy. Also, I doubt very seriously if the Russians could have been as successful against the Germans as they were against the Austro-Hungarians. It wrecked play balance and playability every time, so we had to house rule it into line. We made it so it applied only to activation when played and did not effect any space with Germans. (Which, by the way, is how it is implemented in _Paths of Glory_.) Please fix the card and save your game.
I am a professor of Military History and I have been wargaming for 51 years.