Commands & Colors: Medieval Belisarius Campaign Part 2 – Melebasa (528 AD)

Below is the second in a series of articles from The Boardgames Chronicle playing through the Belisarius campaign in Commands & Colors: Medieval. You can find the first article in the series here. Enjoy! -Rachel


The Campaign

My series of articles describing the story of General Belisarius continues. He was the greatest general of the early Byzantine era – by many regarded as the greatest Byzantine general ever – and his feats against the Sassanid Empire are neatly formulated in multiple scenarios of Commands & Colors: Medieval. That is definitely an add-on bonus to the already good game – we have the possibility to not only to play interesting tactically scenarios, but also to see and feel the historical flow and developments of the Justinian and Belisarius era.

The Scenario

The battle of Melebasa occurred in 528 AD and, as with the engagement at Thannuris, was part of the Iberian War – a conflict raging between the Byzantine Empire and the Sassanid Empire from 526 AD to 532 AD over the eastern Georgian kingdom of Iberia. All action happens in the vicinity of the great Roman city / fortress – Dara – located on the border of both empires and provinces of Syria and Mesopotamia. The setback of Belisarius at Thannuris was met by Justinians with another order to build a frontier fort. Of course, once the Sassanids learned about it, they sent their army to prevent the Byzantines from completing the task. Belisarius forces were fatigued and weakened – both by previous skirmishes as well as labor on the fort – and were again defeated. Still, the faith of emperor in the able general did not diminish and the latter was made the Magister Militum a year later, with an order to invade Persia.

The scenario itself features a pretty well-known in the C&C world Special Rule, allowing Byzantines when playing Scout car to get victory a banner instead of drawing two cards. That definitely puts time pressure on the Sassanid forces.

GAME 1

Again, in my first game I took command of the Byzantines. My opponent led the Sassanids, who were supposed to – historically – win. Both armies are pretty close to one another – a big chunk of the board is not used at all. Proximity of enemies naturally will result in a pretty quick and bloody battle, as an opponent is within 1-2 cards play. The hills in the middle will be important terrain feature around which the battle will be fought.

Being so close makes you wish to have an appropriate Leadership Card and charge. Having mostly foot units in front of him on the right wing, that is what my opponent did, activating three Sassanid Cavalry Units – and with good results, killing one unit outright and mauling the other.

The best way to defend is to attack, thus Belisarius – yes, he finally gets into action in our 3rd game-play – attacks, alongside with Heavy Infantry, the lightly protected Sassanid left. All this happens while the Sassanid light infantry observes the cavalry struggles from nearby hills.

Above is the situation mid-game. Hills tend to be a focal point around which all the action happens – on one side Sassanids push, on the other Byzantines counter-attack.

Play of a very powerful card Cry Havoc – allowing player to roll an amount of dice equal to their command, and order appropriate units with +1d in battle –  is often very deadly. It was also this time but unfortunately to the attacker, the Sassanid Empire loses its Cataphract as well as a leader, which will have a disastrous effects on their left wing.

The eastern kingdom attack on the Byzantine left comes finally to a halt – not surprising, having such great archers who are able to outright kill a half of a Super Heavy Cavalry unit!

All the game action in one picture with marked army maneuvers as well as final disposition of the forces. The game was won mainly by two factors – Byzantine break-through on the right, which killed an enemy leader, and the ability of Romans to prevent similar encirclement by the Sassanids on the other flank. The hills were important as a basis for all operations but saw no major struggle. Still, the result was a bit harsh on the Persians.

GAME 2

As you probably already know, I prefer to play the Commands & Colors scenarios by switching sides and thus comparing the results to see how good the score was. So that’s what we just did, and it was my turn to command the mighty Persian forces.

Surprise, surprise! The second game starts in a pretty same way as the first one – both sides move closer to each other, then the Sassanid Cavalry use Mounted Charge to hit the Byzantine left.

The initial attack by Persian Super Heavy Cavalry is more than successful, killing the Auxilia outright, but my opponent’s skillful play of the Ambush card leaves my forces greatly depleted.

Things were pretty bad already, but when Romans on top of it also use the Mounted Charge card – much better and more flexible than Mounted Charge from Inspired Actions board, allowing to move units without Inspired Leadership Token and they do not need to be adjacent – I know it will hurt. And it does – pretty quickly I am losing two victory points.

A small consolation is the fact that my archers – regardless if I lead the Sassanids or the Byzantines – are superb. This time they decimate Belisarius Super Heavy Cavalry, killing half of the unit outright.

Again, above I present all the game action in one picture with marked army maneuvers as well as the final disposition of the forces. Yet another time that hills were the pivotal point around which all the maneuvers took place. Surprisingly, the Byzantines again were superior, breaking completely the Persians on their left wing while draw was achieved on the second edge of battlefield.

Summary

Melebasa is a relatively quick and bloody scenario, without much tactical or operational finesse. Both sides are too close for complex maneuvers and often better cards can decide who attacks first. Infantry can withstand cavalry only when protected by an appropriate terrain –Auxilia without such protection (left wing of the Byzantine army) – is an easy picking for charging enemy cavalry.

I treat Melebasa as a good introductory scenario – just as with Thannuris. Not too many units, quick and bloody action and only one terrain feature. The next encounter will be much more complex – the Battle of Data features city walls, city gates as well as an ambush force. But more of this in next episode of Belisarius Campaign!

Thank You!

The BoardGames Chronicle

https://theboardgameschronicle.com/


Articles in this Series: Part 1 Part 2

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