Introduction
In the last article we introduced some of the main modeling choices in Vijayanagara, in particular the concepts of Tributary and Independent Provinces, and Obedient and Rebelling Units. Having identified three major actors in the region during this period of Indian history, we set out to identify the central features representing their distinct goals and their asymmetric means of attaining them. The game is won by the player whose Faction’s victory condition is highest at the end of the game, with ties broken by comparing Resources. (A second, optional tie-breaker is a short match of Aadu Huli Aata, an ancient asymmetric hunting game found etched into temples where Vijayanagara once stood. This will be the topic of another article, and a copy of the game will be contained in the Vijayanagara box.) Each faction in the game has a set of standard Commands and special Decrees which they may choose at different times in the game. We will now explore the unique goals and actions available to each faction in turn.The Delhi Sultanate
In July of 1296, upon murdering his father-in-law and crowning himself Sultan, Ala-ud Din Khalji ascended the throne of the Delhi Sultanate. Though seen as a scandal by the nobles of Delhi, the new Sultan rapidly began raiding the Deccan and sharing the plundered gains with Delhi’s elite influential class, whose outward discontent appeared suddenly to vanish. No rural rebellions were recorded during the years when Ala-ud Din Khalji sat in the throne. Of the limited written history we have of this time, an important source is the work of Ziya al-Din Barani, a chronicler in Delhi in the service of Sultan Muhammad bin Tughlaq some decades later. According to Barani, Sultan Ala-ud Din succeeded in eradicating the Mongol menace and brought under complete control territories far and wide.- Conscript new troops (augmented by Qasbahs),
- March any number of Troops and Governors from region to region,
- Attack any Rebelling opposition, and destroy opposing symbols of sovereignty, and
- Govern to remove Obedient opposition with powerful Governor pieces, and construct Qasbahs, useful for Conscripting new Troops.
- Collect Tribute to collect resources from all Tributary Provinces,
- Campaign to redeploy large forces across very long distances, and
- Demand Obedience to force Independent Provinces which are Controlled by the Sultanate back into Tributary status.
The Bahmani Kingdom
The Dynasty following that of the Khaljis, the Tughlaqs, would see the Delhi Sultanate’s grip on India beginning to slip. Rebellions in the south were accelerating in frequency, and the Tughlaq Sultan could not hold them all at bay. In 1345, in order to send a message to other potential rebels, 89 amirs (military rulers) were seized, accused of causing all of the rebellions across the south, and executed. The amirs of Daulatabad, Gujarat, and adjoining districts revolted in unison, uniting as the Bahmani Kingdom in 1346.- Rally other minor rulers and kingdoms to join the Bahmani Kingdom,
- Migrate up to 3 Amirs from region to region to begin anew,
- Attack any opposing forces (augmented by Forts), and
- Rebel to assert their independence in a Province where they outnumber all enemies.
- Trade to benefit economically from engagement with other factions and foreign powers,
- Build to construct powerful Forts, advantageous in both attacks and defense, and
- Conspire to form new bonds with Delhi’s aggrieved Governors, and perhaps even a Raja of Vijayanagara if the Bahmani Kingdom’s origin stories are gaining traction in the land.
The Vijayanagara Empire
In 1336, with the Delhi Sultanate’s grip slipping in the Deccan, brothers Harihara and Bukka of the Sangama family saw an opportunity to assert their own independent control of the region, and held a major ceremony to this end in 1346. Gathering at the important Shiva centre of Sringeri in Karnataka, they celebrated their conquests up to that time, and looked into a near future free from Tughlaq authority. Like the Bahmani amirs to the north, the rajas of Vijayanagara also had aims towards expansion. Calling themselves the Lords of the Eastern and Western Oceans, they envisioned dominance over the Bay of Bengal to the east and the Arabian Sea to the west of the peninsula. There was a clear thrust towards capturing port cities on these great bodies of water, where trade could be controlled, bringing in all-important war horses and elephants which would conveniently block the same economic and military benefits to their regional rivals. Although the two upstart kingdoms would see substantial and mutually beneficial interactions throughout the 14th century, there were also major battles between them, particularly over the fertile region between the Krishna and Tungabhadra rivers, the Raichur Doab.- Rally other minor rulers and kingdoms to join the Vijayanagara Empire (augmented by Temples),
- Migrate up to 3 Rajas from region to region to begin anew,
- Attack opposing forces, and
- Rebel to assert their independence in a Province where they outnumber all enemies.
- Tax to collect resources from Independent Provinces which they Control (augmented by Temples),
- Build to construct towering Temples, advantageous in both Rallying and Taxing, and
- Compel, to draw the loyalty of minor families like those of the Nayaka warrior kings, and perhaps even assert their authority in the regions overseen by their new allies, if the Vijayanagara Empire’s origin stories are rapidly propagating outward.
The Mongol Threat: a player-shared fourth faction
In Vijayanagara, a fourth, non-player faction, the Mongol Invaders, introduces a constant threat to Delhi, and is operated alternately by the Bahmani and Vijayanagara players.- Amass Mongol Troops in the Mountain Passes to the northwest of India,
- Advance the invaders deeper into India, either from the Mountain Passes into Punjab, or from Punjab into Delhi, and
- Attack and Plunder to assault the Sultanate forces and plunder undefended villages.
Historical outcome vs. endgame conditions:
The historical outcome would see the influence of the Delhi Sultanate in the Deccan substantially reduced by the game’s end. With tributes being denied by rebelling provinces, the Tughlaq dynasty would be unable to maintain its large standing army, opening it to further economic deterioration, and a near total incapacity to defend Delhi from the arrival of the great Mongol conqueror Timur. Further south, the century’s end would find a stable Bahmani Kingdom, but one with growing internal divisions that will cause it to falter in the coming decades. And finally, an ascendant Vijayanagara Empire, fast incorporating the military techniques of their rivals to the north into their own defensive capabilities, and growing in population and economic output. If the Delhi Sultanate player wins the game, it is because the player has reduced the speed of the Sultanate’s collapse, even though its future may still look bleak. If the Bahmani Kingdom player wins the game, it is because the player has better leveraged its early advantage in military technologies to claim a wider range of territories, thereby enhancing its economic flexibility, and the narrative of the kingdom’s legitimacy has set more deeply into the cultural landscape. If the Vijayanagara Empire player wins the game, it is because the player has ensured the growth of the southern kingdom through a large population, a strong economy, and the integration of its origin stories into the cult mythologies told throughout the Deccan.Previous Article: It’s Not Easy to Be the Sultan: Modeling the Collapse of the Delhi Sultanate in Vijayanagara
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